Agriculture

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Something is missing! Help fill out the following missing information: seeds images, crops parameters review

Obtaining

Wild Crops

Crops spawn randomly in the wild, with each individual type spanned out over an 8x8 chunk grid. This means the player will have to explore quite some distance in order to gather every single type of crop. Wild crops only generate between the seasons of Spring and Late Summer, and have a chance to regenerate during those seasons every year.

Seeds

Harvesting a crop will always drop at least a single seed, as well as increase the player's agriculture skill. The higher the player's agriculture skill, the more likely that a second seed will drop as well, allowing for farm expansion.

Crop Types

Planted crops mimic real life in how long it takes for them to grow before they can be harvested. Note however, that these values have been scaled to fit within the length of a TFC year which by default is only 96 days.

Note that the values for temperature and rainfall are for growth. Ranges for survival are slightly more forgiving.

Crop Name Harvest Refined to Pickable Speed Min Rain Max Rain Min Temp (°C) Max Temp (°C) Growth Phases Dead Phases
Barley Barley.png Barley Barley Grain No Very Slow 70 310 1 26 Barley 0.pngBarley 1.pngBarley 2.pngBarley 3.pngBarley 4.pngBarley 5.pngBarley 6.pngBarley 7.png Barley Dead Young.pngBarley Dead.png
Maize Maize Ear.png Maize Ear --- No Average 140 400 19 40 Maize 0.pngMaize 1.pngMaize 2.pngMaize 3.pngMaize 4.pngMaize 5.png Maize Dead Young.pngMaize Dead.png
Oat Oat.png Oat Oat Grain No Very Slow 100 350 3 30 Oat 0.pngOat 1.pngOat 2.pngOat 3.pngOat 4.pngOat 5.pngOat 6.pngOat 7.png Oat Dead Young.pngOat Dead.png
Rice Rice.png Rice Rice Grain No Very Slow 300 450 22 40 Rice 0.pngRice 1.pngRice 2.pngRice 3.pngRice 4.pngRice 5.pngRice 6.pngRice 7.png Rice Dead Young.pngRice Dead.png
Rye Rye.png Rye Rye Grain No Very Slow 100 400 4 35 Rye 0.pngRye 1.pngRye 2.pngRye 3.pngRye 4.pngRye 5.pngRye 6.pngRye 7.png Rye Dead Young.pngRye Dead.png
Wheat Wheat.png Wheat Wheat Grain No Very Slow 100 350 3 30 Wheat 0.pngWheat 1.pngWheat 2.pngWheat 3.pngWheat 4.pngWheat 5.pngWheat 6.pngWheat 7.png Wheat Dead Young.pngWheat Dead.png
Red Bell Pepper Green Pepper.png Green Pepper
Red Pepper.png Red Pepper
--- Yes¹ Very Fast 100 400 12 32 Red Bell Pepper 0.pngRed Bell Pepper 1.pngRed Bell Pepper 2.pngRed Bell Pepper 3.pngRed Bell Pepper 4.pngRed Bell Pepper 5.pngRed Bell Pepper 6.png x50pxx50px
Yellow Bell Pepper Green Pepper.png Green Pepper
Yellow Pepper.png Yellow Pepper
--- Yes¹ Very Fast 100 400 12 32 Yellow Bell Pepper 0.pngYellow Bell Pepper 1.pngYellow Bell Pepper 2.pngYellow Bell Pepper 3.pngYellow Bell Pepper 4.pngYellow Bell Pepper 5.pngYellow Bell Pepper 6.png x50pxx50px
Cabbage Cabbage.png Cabbage --- No Average 60 280 0 27 Cabbage 0.pngCabbage 1.pngCabbage 2.pngCabbage 3.pngCabbage 4.pngCabbage 5.png Cabbage Dead Young.pngCabbage Dead.png
Carrot Carrot.png Carrot --- No Fast 100 400 10 130 Carrot 0.pngCarrot 1.pngCarrot 2.pngCarrot 3.pngCarrot 4.png Carrot Dead Young.pngCarrot Dead.png
Garlic Garlic.png Garlic --- No Fast 60 310 -1 18 Garlic 0.pngGarlic 1.pngGarlic 2.pngGarlic 3.pngGarlic 4.png Garlic Dead Young.pngGarlic Dead.png
Greenbean Green Bean.png Green Bean --- Yes Slow 150 410 9 35 Green Bean 0.pngGreen Bean 1.pngGreen Bean 2.pngGreen Bean 3.pngGreen Bean 4.pngGreen Bean 5.pngGreen Bean 6.png x50pxx50px
Onion Onion.png Onion --- No Slow 200 410 10 37 Onion 0.pngOnion 1.pngOnion 2.pngOnion 3.pngOnion 4.pngOnion 5.pngOnion 6.png Onion Dead Young.pngOnion Dead.png
Potato Potato.png Potato --- No Slow 100 390 4 30 Potato 0.pngPotato 1.pngPotato 2.pngPotato 3.pngPotato 4.pngPotato 5.pngPotato 6.png Potato Dead Young.pngPotato Dead.png
Beet Beet.png Beet --- No Slow 70 300 0 20 Beet 0.pngBeet 1.pngBeet 2.pngBeet 3.pngBeet 4.pngBeet 5.pngBeet 6.png Beet Dead Young.pngBeet Dead.png
Soybean Soybean.png Soybean --- No Slow 160 410 12 30 Soybean 0.pngSoybean 1.pngSoybean 2.pngSoybean 3.pngSoybean 4.pngSoybean 5.pngSoybean 6.png Soybean Dead Young.pngSoybean Dead.png
Squash Squash.png Squash --- No Very Slow 90 390 14 33 Squash 0.pngSquash 1.pngSquash 2.pngSquash 3.pngSquash 4.pngSquash 5.pngSquash 6.pngSquash 7.png Squash Dead Young.pngSquash Dead.png
Tomato Tomato.png Tomato --- Yes Very Slow 120 390 8 36 Tomato 0.pngTomato 1.pngTomato 2.pngTomato 3.pngTomato 4.pngTomato 5.pngTomato 6.pngTomato 7.png Tomato Dead Young.pngTomato Dead.png
Sugarcane Sugarcane.png Sugarcane Sugar No Very Slow 160 410 20 38 Sugarcane 0.pngSugarcane 1.pngSugarcane 2.pngSugarcane 3.pngSugarcane 4.pngSugarcane 5.pngSugarcane 6.pngSugarcane 7.png Sugarcane Dead Young.pngSugarcane Dead.png
Jute Jute.png Jute x2 Jute Fibers No Average 100 410 11 37 Jute 0.pngJute 1.pngJute 2.pngJute 3.pngJute 4.pngJute 5.png Jute Dead Young.pngJute Dead.png

¹Bell Peppers can be harvested/picked both when the pepper is immature: green, and ripe: red or yellow.

Usage

Fruits and vegetables can be eaten directly by the player, making them a renewable source of food, however optimal nutritions level require Cereal crops (except of Maize) need to be refined to Grains using knife (with Straw as byproduct), grinded in Quern to flour, each flour + bucket of water produce 2 doughs which can be baked to obtain bread.

Animal Husbandry

Cereals used to tame and breed animals. Chicken, duck and pig can eat rotten cereals.

Jute

Jute is soaked in a water barrel to produce jute fibers, which are used to craft rope. A full water barrel can process up to 14 jute at a time.

Sugarcane

Sugarcane is soaked in a water barrel to produce sugar.

Soil

Farmland, also known as soil, gives your plants access to water, if any source is close enough.