Difference between revisions of "Barrel"

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(added some infobox info)
(→‎Usage: Large vessels can’t hold fluids, but jugs can.)
 
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| weight = Very Heavy
 
| weight = Very Heavy
 
| renewable = Yes
 
| renewable = Yes
| oredict = ??
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| oredict = barrel
 
| gravity = No
 
| gravity = No
 
| drops = Barrel
 
| drops = Barrel
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==Obtaining==
 
==Obtaining==
 
 
Barrels are crafted with seven [[lumber]] of the same wood type.  Barrels can be crafted from every different type of wood, but this has no effect on the barrel other than aesthetically.
 
Barrels are crafted with seven [[lumber]] of the same wood type.  Barrels can be crafted from every different type of wood, but this has no effect on the barrel other than aesthetically.
  
 
==Usage==
 
==Usage==
 +
Barrels are filled with liquids by either placing a full bucket inside the barrel, by using a full bucket, filled barrel, or filled jug on the barrel with {{key|RMB}}, or using the empty barrel on a liquid source block with {{key|RMB}}.
  
Barrels are filled with liquids by either placing a full bucket inside the barrel, by using a full bucket or another filled barrel/large ceramic vessel to {{key|RMB}} on the barrel, or using the empty barrel to {{key|RMB}} on a liquid source block.
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Once sealed, a barrel can be broken and moved by carrying it in the inventory. A sealed barrel will retain its contents, allowing the player to fill it in one location before moving it to another. If the barrel is not sealed when it is broken, it will dump the items onto the ground, and the liquid inside will be deleted. More than one sealed barrel, anvil, or vessel in your inventory will result in extreme slowness and fatigue.  
  
Once sealed, a barrel can be broken and moved by carrying it in the inventory. A sealed barrel will retain its contents, allowing the player to fill it in one location before moving it to another. If the barrel is not sealed when it is broken, it will dump the items onto the ground, and the liquid inside will be deleted. Sealed barrels must be carried one at a time in [[The_Player#Back_Slot|the player's back slot]]. If the player has a sealed barrel in their inventory that is not located in the back slot, even if the sealed barrel is empty, the player will see a message stating, "'''''Overburdened'''''" and will not be able to move.
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Barrel recipes use the quantity of items in the input slot as the minimum. If the recipe is valid, any excess non-converted fluid will be destroyed (for recipes that convert one fluid into another). If there is insufficient liquid for all the items, the leftover items will also be destroyed.<ref>[[Differences From Classic]]</ref>
  
'''''Note: All of the below recipes are the suggested minimum ratios. Any multiple of these ratios that will fit in the barrel will work. Liquid is the limiting factor for the majority sealed barrel recipes, meaning that a barrel can process the recipe if it has too much liquid, but it cannot process if it has too much of an item.'''''
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===Interface===
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[[File:Barrel-interface.png|left|thumb|Barrel GUI]]
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- Type (wood) of barrel
  
===Interface===
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- Fluid fill amount, hover over with mouse to see count.
  
====Liquid Storage====
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- Item slot for item to be sealed in barrel
  
{| cellspacing="10"
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- Toggle button to seal or unseal barrel
| width="352" |[[File:BarrelGUI-L.png]]
 
| valign="top" |
 
#Selector Tabs - Toggle between liquid and item storage.
 
#Type Label - Displays what is currently contained within the barrel.
 
#Time Label - Displays the date and time the barrel was sealed.
 
#Liquid Gauge - Displays how much liquid is currently contained within the barrel, max 10 buckets.
 
#In/Out Button - Determines if the barrel can have liquids put in it, or taken out of it.
 
#Processing Slot - Input slot for buckets and items to be processed, and the output slot for finished products.
 
#Seal Button - Seals the barrel for processing and moving.
 
#Empty Button - Deletes all liquid from the barrel.
 
#Output Label - Displays what will be created when unsealed. '''''Note: If this does not state the name of what is trying to be made, something is wrong and it will not work, no matter how long the barrel is sealed for.'''''
 
|}
 
  
====Item Storage====
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- Description of output recipe, IE Leather
  
{| cellspacing="10"
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- Date
| width="352" |[[File:BarrelGUI-S.png]]
 
| valign="top" |
 
#Selector Tabs - Toggle between liquid and item storage.
 
#Seal Button - Seals the barrel for moving.
 
#Inventory Slots - Barrels can hold up to 12 slots worth of items.
 
|}
 
  
 
===Fresh Water===
 
===Fresh Water===
  
 
Fresh Water barrels are used as a starting point for tannin and alcohols, as storage for drinking water, to quickly cool down heated items, to create [[jute|jute fibers]], to process sugar cane, and to turn scraped [[hides]] into prepared hides.
 
Fresh Water barrels are used as a starting point for tannin and alcohols, as storage for drinking water, to quickly cool down heated items, to create [[jute|jute fibers]], to process sugar cane, and to turn scraped [[hides]] into prepared hides.
An unsealed barrel can be placed outside with direct access to the sky, and will accumulate fresh water when it is raining. A full fresh water barrel will fill 10 [[Pottery#Ceramic Jug|Ceramic Jugs]]; or can process 50 jute, 166.66 oz of sugar cane, 33 small scraped hides, 25 medium scraped hides, or 20 large scraped hides.
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An unsealed barrel can be placed outside with direct access to the sky, and will accumulate fresh water when it is raining. A full fresh water barrel will fill 10 [[Pottery#Ceramic Jug|Ceramic Jugs]]; or can process 50 jute, 165 sugar cane, 33 small scraped hides, 25 medium scraped hides, or 20 large scraped hides.
  
 
===Alcohol===
 
===Alcohol===
  
Alcohol is created by adding a correct amount of food to a fresh water barrel, and then sealing the barrel for 72 hours. For every 1,000 mB of fresh water in the barrel, there must be between 4 and 12 ounces of food in the input slot. This means that a full barrel requires anywhere between 40 and 120 ounces, although it is recommended to use as little as possible, as the excess food is simply consumed and has no effect on the alcohol produced.
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Alcohol is created by adding certain types of food to a fresh water barrel, and then sealing the barrel for 72 hours. It takes 2 food units per 500 mB of water, so 20 food units for a full barrel. <ref>https://github.com/TerraFirmaCraft/TerraFirmaCraft/blob/0db85fb154f9602316aeb9655fa93124bf2cae94/src/main/java/net/dries007/tfc/types/DefaultRecipes.java#L107</ref>
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Beer: barley flour
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Cider: apple
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Rum: sugar
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Sake: rice flour
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Vodka: potato
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Whiskey: wheat flour
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Corn whiskey: cornmeal flour
  
'''''Note: A full 160 ounce stack of food can be used to create FOUR full barrels of alcohol. Attempting to use the entire stack to create a single barrel of alcohol is an excessive waste, and therefore will not work. The stack must be divided into smaller pieces before it can be used to create alcohol.'''''
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Rye whiskey: rye flour
  
 
===Vinegar===
 
===Vinegar===
  
Vinegar is created by adding a large enough piece of fruit to an alcohol barrel, and then sealing the barrel for 8 hours. Fruit is the limiting factor in this recipe, meaning that for every 1,000 mB of alcohol in the barrel, there must be at least 10 ounces of fruit in the input slot. Adding an excess of fruit will simply consume the entire fruit in making the vinegar.
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Fruit added to a barrel of alcohol and sealed for 8 hours produces vinegar. It takes 1 fruit per 250 mB of alcohol, thus 40 fruit for a full barrel.<ref>https://github.com/TerraFirmaCraft/TerraFirmaCraft/blob/0db85fb154f9602316aeb9655fa93124bf2cae94/src/main/java/net/dries007/tfc/types/DefaultRecipes.java#L116</ref>
  
====Brine====
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===Brine===
  
 
Brine is created by adding a single bucket of vinegar to a barrel containing at least 1,000 mB of salt water. The recipe is instant, and does not require the barrel to be sealed.
 
Brine is created by adding a single bucket of vinegar to a barrel containing at least 1,000 mB of salt water. The recipe is instant, and does not require the barrel to be sealed.
  
====Brining====
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===Brining===
  
 
Brine can be used with any type of food except for those in the grain category. Brining consumes 125 mB of brine per food item.
 
Brine can be used with any type of food except for those in the grain category. Brining consumes 125 mB of brine per food item.
  
====Pickling====
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===Pickling===
  
 
Vinegar can be used to pickle any piece of brined food. Pickling consumes 125 mB of vinegar per food item.
 
Vinegar can be used to pickle any piece of brined food. Pickling consumes 125 mB of vinegar per food item.
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[[Category:Manufactured Items‏‎]]
 
[[Category:Manufactured Items‏‎]]
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<references />

Latest revision as of 21:49, 22 December 2020

This page/section was imported/copied from the TFC-Classic Wiki!
The information provided by this page/section was imported/copied from the Classic wiki and is likely outdated, missing information and not up to standards. Do not use it as a reliable source of information, if you can improve it please feel free to improve it!
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Barrel
Acacia Barrel.png
Ash Barrel.png
Aspen Barrel.png
Birch Barrel.png
Blackwood Barrel.png
Chestnut Barrel.png
Douglas Fir Barrel.png
Hickory Barrel.png
Kapok Barrel.png
Maple Barrel.png
Oak Barrel.png
Palm Barrel.png
Pine Barrel.png
Rosewood Barrel.png
Sequoia Barrel.png
Spruce Barrel.png
Sycamore Barrel.png
White Cedar Barrel.png
Willow Barrel.png
Acacia Barrel.pngAsh Barrel.pngAspen Barrel.pngBirch Barrel.pngBlackwood Barrel.pngChestnut Barrel.pngDouglas Fir Barrel.pngHickory Barrel.pngKapok Barrel.pngMaple Barrel.pngOak Barrel.pngPalm Barrel.pngPine Barrel.pngRosewood Barrel.pngSequoia Barrel.pngSpruce Barrel.pngSycamore Barrel.pngWhite Cedar Barrel.pngWillow Barrel.png
Tool

Steel Axe.png

Stacksize

1

Size

Very large (when empty)

Huge (sealed)

Weight

Very Heavy

Renewable

Yes

Ore Dictionary

barrel

Gravity

No

Drops

Barrel

Flammable

No

Extra Item Data

See Data


Obtaining

Barrels are crafted with seven lumber of the same wood type. Barrels can be crafted from every different type of wood, but this has no effect on the barrel other than aesthetically.

Usage

Barrels are filled with liquids by either placing a full bucket inside the barrel, by using a full bucket, filled barrel, or filled jug on the barrel with Rmb.png Right Click, or using the empty barrel on a liquid source block with Rmb.png Right Click.

Once sealed, a barrel can be broken and moved by carrying it in the inventory. A sealed barrel will retain its contents, allowing the player to fill it in one location before moving it to another. If the barrel is not sealed when it is broken, it will dump the items onto the ground, and the liquid inside will be deleted. More than one sealed barrel, anvil, or vessel in your inventory will result in extreme slowness and fatigue.

Barrel recipes use the quantity of items in the input slot as the minimum. If the recipe is valid, any excess non-converted fluid will be destroyed (for recipes that convert one fluid into another). If there is insufficient liquid for all the items, the leftover items will also be destroyed.[1]

Interface

Barrel GUI

- Type (wood) of barrel

- Fluid fill amount, hover over with mouse to see count.

- Item slot for item to be sealed in barrel

- Toggle button to seal or unseal barrel

- Description of output recipe, IE Leather

- Date

Fresh Water

Fresh Water barrels are used as a starting point for tannin and alcohols, as storage for drinking water, to quickly cool down heated items, to create jute fibers, to process sugar cane, and to turn scraped hides into prepared hides. An unsealed barrel can be placed outside with direct access to the sky, and will accumulate fresh water when it is raining. A full fresh water barrel will fill 10 Ceramic Jugs; or can process 50 jute, 165 sugar cane, 33 small scraped hides, 25 medium scraped hides, or 20 large scraped hides.

Alcohol

Alcohol is created by adding certain types of food to a fresh water barrel, and then sealing the barrel for 72 hours. It takes 2 food units per 500 mB of water, so 20 food units for a full barrel. [2]

Beer: barley flour

Cider: apple

Rum: sugar

Sake: rice flour

Vodka: potato

Whiskey: wheat flour

Corn whiskey: cornmeal flour

Rye whiskey: rye flour

Vinegar

Fruit added to a barrel of alcohol and sealed for 8 hours produces vinegar. It takes 1 fruit per 250 mB of alcohol, thus 40 fruit for a full barrel.[3]

Brine

Brine is created by adding a single bucket of vinegar to a barrel containing at least 1,000 mB of salt water. The recipe is instant, and does not require the barrel to be sealed.

Brining

Brine can be used with any type of food except for those in the grain category. Brining consumes 125 mB of brine per food item.

Pickling

Vinegar can be used to pickle any piece of brined food. Pickling consumes 125 mB of vinegar per food item. Once a piece of food has been pickled, it can be stored in a sealed vinegar barrel indefinitely to drastically reduce the rate at which it decays. Preserving pickled food in vinegar requires a minimum of 125 mB of vinegar per food item; however, the vinegar is not consumed and can be reused once the food is removed from the barrel.

Limewater

Limewater is created by placing flux in a fresh water barrel, using a ratio of 2 flux for each bucket (1,000 mB). Limewater creation is instant, and will consume the flux the moment the ratio is valid. Limewater barrels are used to create mortar and turn raw hides into soaked hides. A full limewater barrel can process 1,600 mortar, 33 small raw hides, 25 medium raw hides, or 20 large raw hides.

Tannin

Tannin is created by placing a single Oak, Birch, Chestnut, Douglas Fir, Hickory, Maple, or Sequoia log in a fresh water barrel and sealing it for 8 hours. A single log is enough to turn any barrel with at least 1 bucket (1,000 mB) of fresh water into tannin. Adding additional logs will result in either the recipe being unable to process (shown by no message at the bottom when sealed), or the excess logs will simply be consumed. Tannin is used to tan prepared hides into leather. A full barrel of tannin can process 33 small prepared hides, 25 medium prepared hides, or 20 large prepared hides, producing 33 leather for small, 50 leather for medium, and 60 leather for large.

Curdled Milk/Cheese

Curdled milk is created by adding a single bucket of vinegar to a barrel containing at least 1,000 mB of milk, and sealing it for 8 hours. This will result in an amount of curdled milk equal to the original volume + 111 * (original volume / 1000).

For example: Adding vinegar to 1,000 mB of milk will result in 1,111 mB of curdled milk. Adding vinegar to 5,000 mB of milk will result in 5,555 mB of curdled milk. The exception to this calculation is adding vinegar to 9,000 mB of milk, which will result in a full barrel, instead of 9,999 mB.

After the milk has curdled, remove the empty bucket and seal the barrel for an additional 8 hours. The weight of the resulting cheese is dependent on the amount of curdled milk in the barrel, calculated with the formula (Volume mB) * 1 oz / 62.5 mB = Weight oz.

For example: Using the three above examples of curdled milk, would result in 17.77 oz, 88.88 oz, and 160 oz of cheese respectively.

When turning curdled milk into cheese any edible food (except more cheese) can be added to infuse the cheese with extra flavor, while keeping the dairy nutrition group. A maximum of 20 oz of food can be added to the curdled milk. The resulting cheese will have a flavor profile that is averaged between the cheese and the infusion, depending on the amount of infused food. Cheese that has been infused with the full 20 oz will have the exact same flavor profile as the infusion, and will have none of the cheese flavor profile.

For example: Adding 10 oz of Garlic into 10,000 mB of Curdled Milk will result in 160 oz of Garlic Cheese with a flavor profile that is a 50/50 balance between garlic and cheese.

Olive Oil

Olive oil water is produced in a barrel from olive paste and hot spring water. The olive oil water is then filtered with a jute net to produce olive oil.