Difference between revisions of "Leather"

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{{ToDo|images, infobox}}
  
== Obtaining ==
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Leather is the final step of the preparation of Hide. While having a different texture than in Vanilla, it can still be used for most Vanilla recipes, including books and item frames. It can also be worked to create Leather [[Armor]], Saddles, and the [[Bellows]]. To open the leather working interface, right click with Leather in hand and a Knife on the hotbar.  This will open up an interface similar to that of the [[knapping]] interface.
  
Turning [[Hides|Prepared Hide]] into Leather requires a [[Barrel#Tannin|Barrel of Tannin]].   Once filled to your desired amount, place the Prepared Hide into the Barrel and seal it.  You will not be able to open the Barrel until the process is completed.  Once complete there will be Leather in the Barrel.
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[[Hides|Prepared Hide]] is turned into Leather by sealing it into a [[Barrel#Tannin|Barrel of Tannin]]. Large Hides yield 3 leather, Medium 2 leather, and Small 1 leather.
{|
 
! '''Input'''
 
! '''Output'''
 
|-
 
|{{Grid/Barrel
 
|Output= Hide (Prepared)
 
}}
 
|{{Grid/Barrel
 
|Output= Leather (TFC)
 
}}
 
|-
 
! '''Barrel of Tannin'''
 
|}
 
 
 
== Usage ==
 
 
 
=== Leather Working ===
 
To open the leather working interface, right click with Leather in hand and a Knife on the hotbar. This will open up an interface similar to that of the [[knapping]] interface.
 
 
 
{| cellspacing="10"
 
!Cap
 
!Tunic
 
!Quiver
 
|-
 
|{{Grid/Knapping
 
|A1= Leather Block |B1= Leather Block |C1= Leather Block |D1= Leather Block |E1= Leather Block
 
|A2= Leather Block |B2= |C2= |D2= |E2= Leather Block
 
|A3= Leather Block |B3= |C3= |D3= |E3= Leather Block
 
|A4= |B4= |C4= |D4= |E4=
 
|A5= |B5= |C5= |D5= |E5=
 
|Output= Leather Helmet
 
|}}
 
|{{Grid/Knapping
 
|A1= Leather Block |B1= |C1= |D1= |E1= Leather Block
 
|A2= Leather Block |B2= Leather Block |C2= Leather Block |D2= Leather Block |E2= Leather Block
 
|A3= Leather Block |B3= Leather Block |C3= Leather Block |D3= Leather Block |E3= Leather Block
 
|A4= Leather Block |B4= Leather Block |C4= Leather Block |D4= Leather Block |E4= Leather Block
 
|A5= Leather Block |B5= Leather Block |C5= Leather Block |D5= Leather Block |E5= Leather Block
 
|Output= Leather Chest
 
|}}
 
|{{Grid/Knapping
 
|A1= |B1= Leather Block |C1= Leather Block |D1= Leather Block |E1= Leather Block
 
|A2= Leather Block |B2= |C2= Leather Block |D2= Leather Block |E2= Leather Block
 
|A3= Leather Block |B3= |C3= Leather Block |D3= Leather Block |E3= Leather Block
 
|A4= Leather Block |B4= |C4= Leather Block |D4= Leather Block |E4= Leather Block
 
|A5= |B5= Leather Block |C5= Leather Block |D5= Leather Block |E5= Leather Block
 
|Output= Quiver
 
|}}
 
|-
 
!Pants
 
!Boots
 
!Saddle
 
|-
 
|{{Grid/Knapping
 
|A1= Leather Block |B1= Leather Block |C1= Leather Block |D1= Leather Block |E1= Leather Block
 
|A2= Leather Block |B2= Leather Block |C2= Leather Block |D2= Leather Block |E2= Leather Block
 
|A3= Leather Block |B3= Leather Block |C3= |D3= Leather Block |E3= Leather Block
 
|A4= Leather Block |B4= Leather Block |C4= |D4= Leather Block |E4= Leather Block
 
|A5= Leather Block |B5= Leather Block |C5= |D5= Leather Block |E5= Leather Block
 
|Output= Leather Leggings
 
|}}
 
|{{Grid/Knapping
 
|A1= Leather Block |B1= Leather Block |C1= |D1= |E1=
 
|A2= Leather Block |B2= Leather Block |C2= |D2= |E2=
 
|A3= Leather Block |B3= Leather Block |C3= |D3= |E3=
 
|A4= Leather Block |B4= Leather Block |C4= Leather Block |D4= Leather Block |E4=
 
|A5= Leather Block |B5= Leather Block |C5= Leather Block |D5= Leather Block |E5= Leather Block
 
|Output= Leather Boots
 
|}}
 
|{{Grid/Knapping
 
|A1= |B1= |C1= Leather Block |D1= |E1=
 
|A2= Leather Block |B2= Leather Block |C2= Leather Block |D2= Leather Block |E2= Leather Block
 
|A3= Leather Block |B3= Leather Block |C3= Leather Block |D3= Leather Block |E3= Leather Block
 
|A4= Leather Block |B4= Leather Block |C4= Leather Block |D4= Leather Block |E4= Leather Block
 
|A5= |B5= |C5= Leather Block |D5= |E5=
 
|Output= Saddle
 
|}}
 
|}
 
 
 
=== Crafting ===
 
 
 
{| cellspacing=10
 
![[Bellows]]
 
!Item Frames
 
!Books
 
|-
 
|{{Grid/Crafting Table
 
|A1= Lumber (Oak) |B1= Lumber (Oak) |C1= Lumber (Oak)
 
|A2= Leather (TFC) |B2= Leather (TFC) |C2= Leather (TFC)
 
|A3= Lumber (Oak) |B3= Lumber (Oak) |C3= Lumber (Oak)
 
|Output= Bellows
 
}}
 
|{{Grid/Crafting Table
 
|A1= Stick |B1= Stick |C1= Stick
 
|A2= Stick |B2= Leather (TFC) |C2= Stick
 
|A3= Stick |B3= Stick |C3= Stick
 
|Output= Item Frame
 
}}
 
|{{Grid/Inventory Table
 
|shapeless=1
 
|A1= Paper |B1= Paper
 
|A2= Paper |B2 = Leather (TFC)
 
|Output= Book
 
}}
 
|}
 

Revision as of 02:36, 31 January 2020

ToDo:
Something is missing! Help fill out the following missing information: images, infobox

Leather is the final step of the preparation of Hide. While having a different texture than in Vanilla, it can still be used for most Vanilla recipes, including books and item frames. It can also be worked to create Leather Armor, Saddles, and the Bellows. To open the leather working interface, right click with Leather in hand and a Knife on the hotbar. This will open up an interface similar to that of the knapping interface.

Prepared Hide is turned into Leather by sealing it into a Barrel of Tannin. Large Hides yield 3 leather, Medium 2 leather, and Small 1 leather.