Difference between revisions of "Ores & Minerals"

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! class="unsortable" |'''Lignite'''
 
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! class="unsortable" |'''Saltpeter'''
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! class="unsortable" |'''Sulfur'''
 
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! scope="col" |{{ItemIcon|Saltpeter|Saltpeter}} <br />{{ItemIcon|Flux|Saltpeter Powder}}
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! scope="col" |{{ItemIcon|Saltpeter|Sulfur}} <br />{{ItemIcon|Flux|Sulfur Powder}}
 
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! rowspan="4" |Igneous Extrusive<br>(All)
 
! rowspan="4" |Igneous Extrusive<br>(All)

Revision as of 18:44, 3 January 2022

Small Ores and Nuggets

Small ores can be found scattered around on the surface. These are samples of what ore veins are located within 35 blocks underneath. It is a sample of a vein in the top layer of stone or in the upper section of the middle stone layer in areas where the top layer is thin enough. Note: The maximum distance from the surface to a vein required for a small ore piece to generate is larger than the scanning range of the Prospector's Pick. If using the prospector's pick on the surface in an area where small ore pieces are found, and only negative readings are given, it means that the vein is deeper underground.

They can also be found using the sluice that will give ore based on what is present in the area.

Copper, gold, silver, and platinum native nuggets can also be found using a Gold Pan.

Depending on the type of ore, its smaller counterpart is either called a nugget for native metals, or a small ore for the rest. One small ore/nugget produces 10 metal units.

Ore quality

Ore veins are made up of a single type of ore, either poor, normal or rich in quality. When an ore vein generates , it has a 20% chance to be rich, a 30% chance to be poor, and a 50% chance to be normal. One poor ore produces 15 metal units, one normal ore produces 25 metal units, and one rich ore produces 35 metal units.

Falling blocks, from landslides and cave-ins will destroy ore and mineral blocks, including their drops.

Veins

Ores and Minerals can generate in two different shapes: cluster and sphere. The cluster is generated by placing several spheres, giving more complex shape. Other settings for veins include the size, density, rarity and valid height.

The lower tier metals also have surface veins variation, that are more frequent, but smaller and less dense than the normal veins.

Ore Generation

Ores are natural metal deposits that can be processed and turned into ingots.

Ores Bismuthinite Cassiterite Garnierite Hematite Limonite Magnetite Malachite Native Copper Native Gold Native Silver Sphalerite Tetrahedrite
Stone Type
(Layers)
Stone Name Bismuthinite.png
Bismuth
Cassiterite.png
Tin
Garnierite.png
Nickel
Hematite.png
Iron
Limonite.png
Iron
Magnetite.png
Iron
Malachite.png
Copper
Native Copper.png
Copper
Native Gold.png
Gold
Native Silver.png
Silver
Sphalerite.png
Zinc
Tetrahedrite.png
Copper
Igneous Extrusive
(All)
Andesite XS X XS X
Basalt XS X XS X
Dacite XS X XS X
Rhyolite XS X XS X
Igneous Intrusive
(All)
Diorite X X
Gabbro X X X
Granite XS X X
Metamorphic
(Top & Middle)
Gneiss X XS XS
Marble X XS XS
Phyllite XS XS
Quartzite XS XS
Schist XS XS
Slate XS XS
Sedimentary
(Top)
Chalk XS X X
Chert XS X X
Claystone XS X X
Conglomerate XS X X
Dolomite XS X X
Limestone XS X X X
Rock Salt XS X X
Shale XS X X

S Also spawns as a surface vein in the top half of the top layer of stone.

Main article: Metals

Mineral Generation

Minerals are natural deposits that can be used or crafted into various types of resources.

Minerals Bituminous Coal Borax Cinnabar Cryolite Graphite Gypsum Kaolinite Kimberlite Lapis Lazuli Lignite Saltpeter Sulfur
Stone Type
(Layers)
Stone Name Bituminous Coal.png Borax.png
Flux.png
Cinnabar.png
Redstone.png
Cryolite.png
Redstone.png
Graphite.png
Graphite Powder.png
Gypsum.png
Alabaster.png
Kaolinite.png
Kaolinite Powder.png
Kimberlite.png
Exquisite_Diamond.png
Lapis Lazuli.png
Lapis Lazuli Powder.png
Lignite.png Saltpeter.png
Flux.png
Saltpeter.png
Flux.png
Igneous Extrusive
(All)
Andesite X
Basalt X
Dacite X
Rhyolite X
Igneous Intrusive
(All)
Diorite
Gabbro X
Granite X
Metamorphic
(Top & Middle)
Gneiss X
Marble X X
Phyllite
Quartzite X X
Schist X
Slate
Sedimentary
(Top)
Chalk X X X X X
Chert X X X X X
Claystone X X X X X
Conglomerate X X X X X
Dolomite X X X X X
Limestone X X X X X
Rock Salt X X X X X
Shale X X X X X X


Useless

The following have no current use in TFC.

Useless Ores/Minerals Native Platinum Sylvite
Stone Type
(Layers)
Stone Name Native Platinum.pngPlatinum Sylvite.png
Fertilizer.png
Igneous Extrusive
(All)
Andesite
Basalt
Dacite
Rhyolite
Igneous Intrusive
(All)
Diorite
Gabbro
Granite
Metamorphic
(Top & Middle)
Gneiss
Marble
Phyllite
Quartzite
Schist
Slate
Sedimentary
(Top)
Chalk X
Chert X
Claystone X
Conglomerate X
Dolomite X
Limestone X
Rock Salt X X
Shale X

In addition, these ores and minerals still exist, but do not currently spawn in the world: Galena (Lead), Jet, Microcline, Olivine, Petrified Wood, Pitchblende, Satinspar, Selenite, Serpentine

Configuration

ore_spawn_data.json is used to determine the world generation of ores. Other mod ores can be added .json file to have them generate with TFC's terrain.

Option Default
Value
Description
native_copper
ore tfc:native_copper
The Block ID of the ore.
loose tfc:native_copper
The Block ID of the ore.
width 32
Width of the vein.
height 40
Height of the vein.
shape cluster
The shape of the ore spawn. Cluster of Sphere.
rarity 120
Veins will spawn in 1 out of X chunks.
minimum_height 5
The minimum y-level the vein can spawn at.
maximum_height 128
The maximum y-level the vein can spawn at.
density 70
How dense the ore vein is vertically, out of 100.
baseRocks tfc:igneous_extrusive
The stone type the ore can spawn in. Can be a category or a specific rock. Entries should be all lowercase, with each new entry on a new line.