Difference between revisions of "Animals"
(Updated information on feeding non-livestock animals, and removed the "feed" column from their tables; also added squid to the huntable table) |
(→Livestock: Note difference in behaviour of wolves between holding meat and holding bones) |
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Line 135: | Line 135: | ||
|- | |- | ||
! scope="row"| [[Wolf]], Dog (tamed) | ! scope="row"| [[Wolf]], Dog (tamed) | ||
− | | [[Bone]], [[Meat]] | + | | [[Bone]]<ref name="wolffood" />, [[Meat]] |
| Will fight for you | | Will fight for you | ||
Line 146: | Line 146: | ||
<ref name="noeggs">Parrots do not drop drop eggs, and therefor cannot be bred. </ref> | <ref name="noeggs">Parrots do not drop drop eggs, and therefor cannot be bred. </ref> | ||
+ | <ref name="wolffood">Wolves will eat bones, but do not approach the player when one is held and must be chased. They only approach when bones are held.</ref> | ||
</references> | </references> |
Revision as of 00:49, 21 September 2020
Animals are Mobs which spawn on the surface, and drop Meat and other useful resources upon dying. Some animals, such as Cows or Chicken, are Livestock and can be familiarized and bred for products, while others, such as Bears, are Predators and will attack players and other mobs during specific times.
Livestock
Livestock are animals which can familiarized by being fed. Once their familiarization with the player is high enough, they will allow the player to harvest products from them, and may be bred. Livestock may grow old, and do not respawn.
Animal | Feed | Purpose | Reproduction | Drops |
---|---|---|---|---|
Alpaca | Grain | Wool | Pregnant | Viande, Medium Hide, Bone |
Chicken | Grain | Eggs | Eggs | Feather, Chicken Meat, Bone |
Cow | Grain | Milk | Pregnant | Beef, Large Hide, Bone |
Donkey | Grain | Can be ridden | Pregnant | Horse Meat, Medium Hide, Bone |
Duck | Grain | Eggs | Eggs | Feather, Duck Meat, Bone |
Goat | Grain | Milk | Pregnant | Chevon, Medium Hide, Bone |
Horse | Grain | Can be ridden | Pregnant | Horse Meat, Medium Hide, Bone |
Llama | Grain | Can be ridden | Pregnant | Viande, Medium Hide, Bone |
Mule | Grain | Can be ridden | Pregnant | Horse Meat, Medium Hide, Bone |
Ocelot, Cat (tamed) | Fish, Meat | Will fight for you | Pregnant | Small Hide, Bone |
Parrot | Grain | Alerts for nearby mobs | Eggs[1] | Feather, Bone |
Pig | Grain | None | Pregnant | Pork, Medium Hide, Bone |
Sheep | Grain | Wool | Pregnant | Mutton, Medium Sheepskin, Bone |
Wolf, Dog (tamed) | Bone[2], Meat | Will fight for you | Pregnant | Wolf Meat, Medium Hide, Bone |
Huntable
Huntable animals are animals which cannot be bred and do not produce anything useful for the player. They cannot be fed, but you can still use their specified food to lead them around. They do not grow old, however they may respawn.
Animal | Drops |
---|---|
Deer | Venison, Medium Hide, Bone |
Pheasant | Feather, Pheasant Meat, Bone |
Rabbit | Rabbit Meat, Small Hide, Bone |
Squid | Calamari |
Predators
Predators are animals which will attack the player during specific times, or when provoked. They do not grow old and may respawn, with a lower chance than huntable animals.
Animal | Attack time | Drops |
---|---|---|
Bear | Daytime | Bear Meat, Large Hide, Bone |
Lion | Daytime | Gran Feline Meat, Medium Hide, Bone |
Panther | Nighttime | Gran Feline Meat, Medium Hide, Bone |
Polar Bear | Daytime | Bear Meat, Large Hide, Bone |
Saber Tooth | Nighttime | Gran Feline Meat, Medium Hide, Bone |
ToDo: Something is missing! Help fill out the following missing information:
Tables should probably be turned into templates for easier addition later on
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