Food

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Food is what you need to survive.

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Categories

There are five different categories of food: Fruit, Vegetable, Grain, Protein, and Dairy. These effect Nutrition.

Fruit Vegetable Grain* Protein**
Banana Beet Maize Beef
Blackberry Cabbage Oat Pork
Blueberry Carrot Rice Chicken
Bunchberry Garlic Rye Mutton
Cherry Green Bean Wheat Bear
Cloudberry Green Bell Pepper Horse Meat
Cranberry Onion Pheasant
Elderberry Potato Venison
Gooseberry Red Bell Pepper Wolf
Green Apple Soybean Rabbit
Lemon Squash Hyena
Olive Tomato* Duck
Orange Yellow Bell Pepper Chevon
Peach Gran Feline
Plum Camelidae
Raspberry
Red Apple
Snow Berry
Strawberry
Wintergreen Berry
  • * Grains have dough, grain, and bread versions.
  • ** Meat has cooked versions.
  • *** Tomatoes are considered vegetables for nutrition reasons.

Decay

Food comes with an expiration date in TFC, based on when the food item was created. Crafting together food items to stack them, giving the soonest expiration date. Alternatively, you could use a hotkey (configurable, default X) over any food stack in inventory to stack there as many stacks of same food from your inventory and open container as possible. Note, that both hotkey and recipe only works for food with same traits. Different foods decay at different rates. For example, Fruit decays rather quickly, around two weeks, whereas cooked and salted meat can last for months. Preserving food can extend its life greatly.

Raw beef of different decay amounts, sorted smallest to largest.


Preservation

There are many different ways to preserve food and change the rate at which it decays. Each method results in a decay modifier, meaning that if two methods stack together, the resulting effect on the decay is a multiplier equal to the two method modifiers multiplied together. When multiplying these two numbers together, it results in a smaller number, meaning that the food will decay slower. The majority of preservation methods can be used in combination to stack the modifiers. The combination of pickling and salting, and the combination of cooking and drying are the only two combinations of directly altering food that will not stack multipliers when used. Storage decay modifiers such as the ceramic vessel obviously cannot be used in combination with other storage decay modifiers such as storing in a barrel of vinegar.

Cooking

All foods can be cooked in either a firepit, forge, or grill. Food left too long in a forge results in burning and loss of the item.

Salt

Main article: Salt

Salt is used to extend the shelf life meat.

Pickling

Main article: Pickling

All foods except those in the grain category can be pickled. Pickled raw food has a pickled decay modifier of 0.5, while pickled cooked food has a pickled decay modifier of 0.75. As long as pickled food is sealed within a barrel of vinegar, it has an additional decay modifier of 0.1.

Grain Refining

For cereal crops, the harvest must first be refined by crafting it with a knife to get grains. These refined grains have a much slower decay rate than all other stages of cereal crops (Harvest, Flour, Dough, Bread).


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