Copper
Obtaining
Ore | Small (10 units) | Poor (15 units) | Normal (25 units) | Rich (35 units) |
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Native Copper | ![]() |
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Tetrahedrite | ![]() |
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Malachite | ![]() |
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Copper is the Tier 1 metal, obtained by smelting Native Copper, Tetrahedrite or Malachite in a Ceramic Vessel or a Crucible.
Native Copper spawns frequently in Igneous Extrusive Layers, and can be obtained through Gold Panning. Tetrahedrite spawns frequently in Metamorphic rock types, and Malachite spawns more rarely, only in Marble or Limestone rock types. Copper can be Cast once smelted, or alloyed during the smelting process in a Small Vessel to make bronze, and then cast. It can be worked on any anvil of tier 1 or higher.
Tools, Weapons, and Armor
Copper tools have a Default durability of 600 for most tools (Prospectors picks have a third of this, at 200, and Sycthes have 50% more at 900)
Copper Swords do 4.5 Slashing damage base, Copper Maces 5.55 Crush damage base, and Copper Javelins do 3.45 Piercing damage. Swords and Maces have 600 durability, while Javelins have 60. 154 B
A full suit of Copper armor provides 10 Armour points, with durability ranging from 154 base for the Copper Helmet, to 224 Base for the Copper Chestplate
A Copper Shield will block all incoming damage[1], and has 600 durability
Alloying and Smithing
Copper can be Welded on a Stone Anvil to make Double Ingots. 7 Double Ingots can be combined in an "I" pattern to make a copper anvil. Copper anvil allow for smithing Copper tools and weapons, which will receive bonuses as a players smithing skill increases. Copper anvils allow for the welding of Bronze, Bismuth Bronze, or Black Bronze double ingots, to create a tier 2 anvil.
Copper is used as an alloy in
Alloy | Percent Copper Used |
---|---|
Brass.pngBrass | 88-92% |
Bronze.pngBronze | 88-92% |
Black_Bronze.pngBlack Bronze | 50-70% |
Bismuth_Bronze.pngBismuth Bronze | 50-65% |
Sterling_Silver.pngSterling Silver | 20-40% |
Rose_Gold.pngRose Gold | 15-30% |
- ↑ needs further testing