Difference between revisions of "Leather"

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{{SideInfoBox Object
== Obtaining ==
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| title = Leather
 
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| largeimage1 = {{BlockImage | Leather}}
Turning [[Hides|Prepared Hide]] into Leather requires a [[Barrel#Tannin|Barrel of Tannin]].  Once filled to your desired amount, place the Prepared Hide into the Barrel and seal it.  You will not be able to open the Barrel until the process is completed.  Once complete there will be Leather in the Barrel.
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| invimage1 = Leather
{|
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| tool =  
! '''Input'''
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| stacksize = 64
! '''Output'''
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| size = Very Small
|-
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| weight = Light
|{{Grid/Barrel
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| renewable = Yes
|Output= Hide (Prepared)
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| oredict = leather
}}
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| gravity =
|{{Grid/Barrel
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| drops = None
|Output= Leather (TFC)
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| flammable =  
 +
| luminance =
 +
| blastresistance =  
 
}}
 
}}
|-
 
! '''Barrel of Tannin'''
 
|}
 
 
== Usage ==
 
 
=== Leather Working ===
 
To open the leather working interface, right click with Leather in hand and a Knife on the hotbar.  This will open up an interface similar to that of the [[knapping]] interface.
 
  
{| cellspacing="10"
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Leather is the final step of the preparation of [[Hide]]. It can also be worked to create Leather [[Armor]], [[Saddle]]s, and the [[Bellows]]. Leather is worked with the [[Knapping]] interface but requires a [[Knife]] in the hotbar to work, just {{Key|Rmb}} while holding the leather to start!
!Cap
 
!Tunic
 
!Quiver
 
|-
 
|{{Grid/Knapping
 
|A1= Leather Block |B1= Leather Block |C1= Leather Block |D1= Leather Block |E1= Leather Block
 
|A2= Leather Block |B2= |C2= |D2= |E2= Leather Block
 
|A3= Leather Block |B3= |C3= |D3= |E3= Leather Block
 
|A4= |B4= |C4= |D4= |E4=
 
|A5= |B5= |C5= |D5= |E5=
 
|Output= Leather Helmet
 
|}}
 
|{{Grid/Knapping
 
|A1= Leather Block |B1= |C1= |D1= |E1= Leather Block
 
|A2= Leather Block |B2= Leather Block |C2= Leather Block |D2= Leather Block |E2= Leather Block
 
|A3= Leather Block |B3= Leather Block |C3= Leather Block |D3= Leather Block |E3= Leather Block
 
|A4= Leather Block |B4= Leather Block |C4= Leather Block |D4= Leather Block |E4= Leather Block
 
|A5= Leather Block |B5= Leather Block |C5= Leather Block |D5= Leather Block |E5= Leather Block
 
|Output= Leather Chest
 
|}}
 
|{{Grid/Knapping
 
|A1= |B1= Leather Block |C1= Leather Block |D1= Leather Block |E1= Leather Block
 
|A2= Leather Block |B2= |C2= Leather Block |D2= Leather Block |E2= Leather Block
 
|A3= Leather Block |B3= |C3= Leather Block |D3= Leather Block |E3= Leather Block
 
|A4= Leather Block |B4= |C4= Leather Block |D4= Leather Block |E4= Leather Block
 
|A5= |B5= Leather Block |C5= Leather Block |D5= Leather Block |E5= Leather Block
 
|Output= Quiver
 
|}}
 
|-
 
!Pants
 
!Boots
 
!Saddle
 
|-
 
|{{Grid/Knapping
 
|A1= Leather Block |B1= Leather Block |C1= Leather Block |D1= Leather Block |E1= Leather Block
 
|A2= Leather Block |B2= Leather Block |C2= Leather Block |D2= Leather Block |E2= Leather Block
 
|A3= Leather Block |B3= Leather Block |C3= |D3= Leather Block |E3= Leather Block
 
|A4= Leather Block |B4= Leather Block |C4= |D4= Leather Block |E4= Leather Block
 
|A5= Leather Block |B5= Leather Block |C5= |D5= Leather Block |E5= Leather Block
 
|Output= Leather Leggings
 
|}}
 
|{{Grid/Knapping
 
|A1= Leather Block |B1= Leather Block |C1= |D1= |E1=
 
|A2= Leather Block |B2= Leather Block |C2= |D2= |E2=
 
|A3= Leather Block |B3= Leather Block |C3= |D3= |E3=
 
|A4= Leather Block |B4= Leather Block |C4= Leather Block |D4= Leather Block |E4=
 
|A5= Leather Block |B5= Leather Block |C5= Leather Block |D5= Leather Block |E5= Leather Block
 
|Output= Leather Boots
 
|}}
 
|{{Grid/Knapping
 
|A1= |B1= |C1= Leather Block |D1= |E1=
 
|A2= Leather Block |B2= Leather Block |C2= Leather Block |D2= Leather Block |E2= Leather Block
 
|A3= Leather Block |B3= Leather Block |C3= Leather Block |D3= Leather Block |E3= Leather Block
 
|A4= Leather Block |B4= Leather Block |C4= Leather Block |D4= Leather Block |E4= Leather Block
 
|A5= |B5= |C5= Leather Block |D5= |E5=
 
|Output= Saddle
 
|}}
 
|}
 
  
=== Crafting ===
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{{ToDo|Make an Info box template for this}}
 +
TFC texture replaces the vanilla item thus it's not something added by TFC itself.
  
{| cellspacing=10
+
[[Hide#Prepared Hide|Prepared Hide]] is turned into Leather by sealing it into a [[Barrel#Tannin|Barrel of Tannin]]. Large Hides yield 3 leather, Medium 2 leather, and Small 1 leather.
![[Bellows]]
 
!Item Frames
 
!Books
 
|-
 
|{{Grid/Crafting Table
 
|A1= Lumber (Oak) |B1= Lumber (Oak) |C1= Lumber (Oak)
 
|A2= Leather (TFC) |B2= Leather (TFC) |C2= Leather (TFC)
 
|A3= Lumber (Oak) |B3= Lumber (Oak) |C3= Lumber (Oak)
 
|Output= Bellows
 
}}
 
|{{Grid/Crafting Table
 
|A1= Stick |B1= Stick |C1= Stick
 
|A2= Stick |B2= Leather (TFC) |C2= Stick
 
|A3= Stick |B3= Stick |C3= Stick
 
|Output= Item Frame
 
}}
 
|{{Grid/Inventory Table
 
|shapeless=1
 
|A1= Paper |B1= Paper
 
|A2= Paper |B2 = Leather (TFC)
 
|Output= Book
 
}}
 
|}
 

Latest revision as of 05:12, 11 August 2020

Leather
Leather.png
Leather.png
Stacksize

64

Size

Very Small

Weight

Light

Renewable

Yes

Ore Dictionary

leather

Drops

None

Extra Item Data

See Data


Leather is the final step of the preparation of Hide. It can also be worked to create Leather Armor, Saddles, and the Bellows. Leather is worked with the Knapping interface but requires a Knife in the hotbar to work, just Rmb.png Right Click while holding the leather to start!


ToDo:
Something is missing! Help fill out the following missing information: Make an Info box template for this

TFC texture replaces the vanilla item thus it's not something added by TFC itself.

Prepared Hide is turned into Leather by sealing it into a Barrel of Tannin. Large Hides yield 3 leather, Medium 2 leather, and Small 1 leather.