Difference between revisions of "Template:MetalToolsText"

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(Created template for metal tool/armour durability and information)
 
(Redid stuff to do math on base value, instead of requiring more inputs)
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2: Copper,a tool metal.
 
2: Copper,a tool metal.
  
{{MetalToolsText|Copper|1|600|200|900|4.5|5.55|3.45|60|10|154|224}}
+
{{MetalToolsText|Copper|1|600|4.5|5.55|3.45|60|10|154|224}}
 
</noinclude><includeonly>  
 
</noinclude><includeonly>  
 
{{#switch:{{{2}}}  
 
{{#switch:{{{2}}}  
 
|No = While {{{1}}} can be used to create [[Double Ingot|Double Ingots]], [[Sheet| Sheets]] and [[Double Sheet| Double Sheets]], these cannot be crafted into [[Tools]] or [[Armor]].
 
|No = While {{{1}}} can be used to create [[Double Ingot|Double Ingots]], [[Sheet| Sheets]] and [[Double Sheet| Double Sheets]], these cannot be crafted into [[Tools]] or [[Armor]].
 
|no = While {{{1}}} can be used to create [[Double Ingot|Double Ingots]], [[Sheet| Sheets]] and [[Double Sheet| Double Sheets]], these cannot be crafted into [[Tools]] or [[Armor]].
 
|no = While {{{1}}} can be used to create [[Double Ingot|Double Ingots]], [[Sheet| Sheets]] and [[Double Sheet| Double Sheets]], these cannot be crafted into [[Tools]] or [[Armor]].
|{{{1}}} [[Tools]] have a durability of {{{3}}} for most tools([[Prospector Pick| Prospectors Picks]] have a third of this, at {{{4}}}, and [[Scythe|Scythes]] have 50% more at {{{5}}}).
+
|{{{1}}} [[Tools]] have a durability of {{{3}}} for most tools([[Prospector Pick| Prospectors Picks]] have a third of this, at {{#expr: {{{3}}}/3 }}, and [[Scythe|Scythes]] have 50% more at {{#expr: {{{3}}}*1.5 }}).
  
{{{1}}} [[Sword|Swords]] do {{{6}}} base slashing damage, {{{1}}} [[Mace|Maces]] do {{{7}}} base crushing damage, and {{{1}}} [[Javelin| Javelins]] do {{{8}}} base piercing damage. {{{1}}} [[Shield|Shields]], Swords, and Maces have {{{3}}} durability, while Javelins have {{{9}}}.
+
{{{1}}} [[Sword|Swords]] do {{{4}}} base slashing damage, {{{1}}} [[Mace|Maces]] do {{{5}}} base crushing damage, and {{{1}}} [[Javelin| Javelins]] do {{{6}}} base piercing damage. {{{1}}} [[Shield|Shields]], Swords, and Maces have {{{3}}} durability, while Javelins have {{{7}}}.
  
  
A full suit of {{{1}}} [[Armor]] provides {{{10}}} armor rating, with durability ranging from {{{11}}} base for the {{{1}}} Helmet to {{{12}}} base for the {{{1}}} Chestplate.
+
A full suit of {{{1}}} [[Armor]] provides {{{8}}} armor rating, with durability ranging from {{{9}}} base for the {{{1}}} Helmet to {{{10}}} base for the {{{1}}} Chestplate.
 
}}</includeonly>
 
}}</includeonly>

Revision as of 01:37, 27 April 2020

This text should appear under the OreSourceTable in any metals page.
It details the teir and source of each metal.
Edit this template in case there is new ore or a change to a metal.

Example

1: Tin, a non-tool metal.

While Tin can be used to create Double Ingots, Sheets and Double Sheets, these cannot be crafted into Tools or Armor.

2: Copper,a tool metal.


Copper Tools have a durability of 600 for most tools( Prospectors Picks have a third of this, at 200, and Scythes have 50% more at 900).

Copper Swords do 4.5 base slashing damage, Copper Maces do 5.55 base crushing damage, and Copper Javelins do 3.45 base piercing damage. Copper Shields, Swords, and Maces have 600 durability, while Javelins have 60.


A full suit of Copper Armor provides 10 armor rating, with durability ranging from 154 base for the Copper Helmet to 224 base for the Copper Chestplate.