Crops spawn randomly in the wild, with each individual type spanned out over an 8x8 chunk grid. This means the player will have to explore quite some distance in order to gather every single type of crop. Wild crops only generate between the seasons of Spring and Late Summer, and have a chance to regenerate during those seasons every year.
Harvesting a crop will always drop at least a single seed, as well as increase the player's agriculture skill. The higher the player's agriculture skill, the more likely that a second seed will drop as well, allowing for farm expansion.
Planted crops mimic real life in how long it takes for them to grow before they can be harvested. Note however, that these values have been scaled to fit within the length of a TFC year which by default is only 96 days.
Note that the values for temperature and rainfall are for growth. Ranges for survival are slightly more forgiving.
|Crop Name||Harvest||Refined to||Pickable||Speed||Min Rain||Max Rain||Min Temp (°C)||Max Temp (°C)||Growth Phases||Dead Phases|
|Red Bell Pepper|| Green Pepper
|Yellow Bell Pepper|| Green Pepper
|Green Bean||Green Bean||---||Yes||Fast||150||410||9||35|
¹Bell Peppers can be harvested/picked both when the pepper is immature: green, and ripe: red or yellow.
Fruits and vegetables can be eaten directly by the player, making them a renewable source of food, however optimal nutritions level require Cereal crops (except of Maize) need to be refined to Grains using knife (with Straw as byproduct), grinded in Quern to flour, each flour + bucket of water produce 2 doughs which can be baked to obtain bread.
Cereals used to tame and breed animals. Chicken, duck and pig can eat rotten cereals.
Jute is soaked in a water barrel to produce jute fibers, which are used to craft rope. A full water barrel can process up to 14 jute at a time.
Sugarcane is soaked in a water barrel to produce sugar.
Farmland, also known as soil, gives your plants access to water, if any source is close enough.