Difference between revisions of "Firepit"
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==Usage== | ==Usage== | ||
− | + | Fire pits are used for making [[torch]]es, cooking [[food]], heating up low-tier items for [[smithing]], and cooking [[sand]] to make glass. ''Note: Fire pits can be used to smelt [[ore]], but they are quite ineffective methods for doing so. Try using a pit kiln instead.'' | |
===GUI=== | ===GUI=== | ||
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#Fuel Input Slot - Input slot for [[log]]s and [[peat]]. Fuel placed in this slot will move down to the storage slots if they are empty. | #Fuel Input Slot - Input slot for [[log]]s and [[peat]]. Fuel placed in this slot will move down to the storage slots if they are empty. | ||
#Fuel Storage Slots - Storage slots for fuel. Fuel is always consumed from the bottom slot, and fuel located in other slots will move down if the lower slots are empty. | #Fuel Storage Slots - Storage slots for fuel. Fuel is always consumed from the bottom slot, and fuel located in other slots will move down if the lower slots are empty. | ||
− | #Temperature Gauge - An estimate of the current temperature of the | + | #Temperature Gauge - An estimate of the current temperature of the fire pit. |
#Heating Slot - Input slot for heating items. This slot has a stack-size limit of a single item. | #Heating Slot - Input slot for heating items. This slot has a stack-size limit of a single item. | ||
− | #Output Slots - Output slots for torches, glass, | + | #Output Slots - Output slots for torches, glass, or other result items. If the outputs don't stack together (for instance if food items are cooked that have a different decay date), then they will queue behind the output slots, and will appear as the outputs are removed from the fire pit. |
|} | |} | ||
===Heating Items=== | ===Heating Items=== | ||
− | + | Fire pits will gradually heat items in the heating and output slots as long as it is burning fuel. Metal items that reach their [[Item Temperature|melting temperature]] will combine with any empty or partially-filled ceramic molds of the same metal type in the output slots. If there are no ceramic ingot molds in the output slots, the melting metal will be destroyed. | |
− | |||
===Fuel=== | ===Fuel=== | ||
− | + | Items in a fire pit can only get as hot as the current burning temperature of the fuel. A [[bellows]] can be used to increase the current burning temperature of the fuel, and heat the fire pit twice as fast at the expense of consuming the fuel twice as fast. ''Note: Bellows only affects how quickly the fire pit itself heats up. Items heating up inside of the the fire pit will heat up at the same rate regardless of if a bellows is used or not.'' | |
− | Items in a | ||
− | When the | + | When the fire pit runs out of fuel, or when it is exposed to precipitation, the items in the heating and output slots will start to cool down, and the fire pit will eventually extinguish itself. |
{{Verify}} | {{Verify}} | ||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
|{{ItemIcon|Birch Log|log}} Birch | |{{ItemIcon|Birch Log|log}} Birch | ||
+ | | colspan="3" style="background: #e09999;" align="center" | | ||
+ | | colspan="16" style="background: #d06666;" align="center" | | ||
+ | |- | ||
+ | |{{ItemIcon|Birch Log|log}} Blackwood | ||
| colspan="3" style="background: #e09999;" align="center" | | | colspan="3" style="background: #e09999;" align="center" | | ||
| colspan="16" style="background: #d06666;" align="center" | | | colspan="16" style="background: #d06666;" align="center" | | ||
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| colspan="17" style="background: #d06666;" align="center" | | | colspan="17" style="background: #d06666;" align="center" | | ||
|- | |- | ||
− | |{{ItemIcon| | + | |{{ItemIcon|Pine Log|log}} Palm |
− | | colspan=" | + | | colspan="2" style="background: #e09999;" align="center" | |
− | | colspan=" | + | | colspan="17" style="background: #d06666;" align="center" | |
|- | |- | ||
|{{ItemIcon|Pine Log|log}} Pine | |{{ItemIcon|Pine Log|log}} Pine | ||
| colspan="2" style="background: #e09999;" align="center" | | | colspan="2" style="background: #e09999;" align="center" | | ||
| colspan="17" style="background: #d06666;" align="center" | | | colspan="17" style="background: #d06666;" align="center" | | ||
+ | |- | ||
+ | |{{ItemIcon|Sequoia Log|log}} Rosewood | ||
+ | | colspan="2" style="background: #e09999;" align="center" | | ||
+ | | colspan="16" style="background: #d06666;" align="center" | | ||
|- | |- | ||
|{{ItemIcon|Sequoia Log|log}} Sequoia | |{{ItemIcon|Sequoia Log|log}} Sequoia | ||
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| colspan="2" style="background: #e09999;" align="center" | | | colspan="2" style="background: #e09999;" align="center" | | ||
| colspan="17" style="background: #d06666;" align="center" | | | colspan="17" style="background: #d06666;" align="center" | | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|{{ItemIcon|Willow Log|log}} Willow | |{{ItemIcon|Willow Log|log}} Willow | ||
| colspan="1" style="background: #e09999;" align="center" | | | colspan="1" style="background: #e09999;" align="center" | | ||
| colspan="17" style="background: #d06666;" align="center" | | | colspan="17" style="background: #d06666;" align="center" | | ||
+ | |- | ||
+ | |{{ItemIcon|Peat|peat}} Peat | ||
+ | | colspan="4" style="background: #e09999;" align="center" | | ||
+ | | colspan="16" style="background: #d06666;" align="center" | | ||
|} | |} | ||
Revision as of 15:14, 15 October 2019
Contents
Obtaining
Firepits are created in-world by dropping one of any log and three sticks into the same block space, then using a firestarter item or other fire starting (need page of firelighting items) item on the block below to create it! Adding up to five kindling will improve the chance of the fire lighting. Each kindling adds 10% to the chance of the firepit starting for a max of 50% with five items.
Note: firestarters may take multiple tries to light the fire!
Firepits need to be shielded from the weather or they will stop consuming fuel and eventually burn out. Placing a block above them will protect the firepit.
If your firepit runs out of fuel or the weather has extingusihed it you will need to relight it, doing so requires one piece of fuel in the firepit and using the firestarter item or other fire starting item. (needs firelighting page)
Usage
Fire pits are used for making torches, cooking food, heating up low-tier items for smithing, and cooking sand to make glass. Note: Fire pits can be used to smelt ore, but they are quite ineffective methods for doing so. Try using a pit kiln instead.
GUI
File:Firepit GUI.png |
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Heating Items
Fire pits will gradually heat items in the heating and output slots as long as it is burning fuel. Metal items that reach their melting temperature will combine with any empty or partially-filled ceramic molds of the same metal type in the output slots. If there are no ceramic ingot molds in the output slots, the melting metal will be destroyed.
Fuel
Items in a fire pit can only get as hot as the current burning temperature of the fuel. A bellows can be used to increase the current burning temperature of the fuel, and heat the fire pit twice as fast at the expense of consuming the fuel twice as fast. Note: Bellows only affects how quickly the fire pit itself heats up. Items heating up inside of the the fire pit will heat up at the same rate regardless of if a bellows is used or not.
When the fire pit runs out of fuel, or when it is exposed to precipitation, the items in the heating and output slots will start to cool down, and the fire pit will eventually extinguish itself.
This section need verification. Numbers/Processes listed here have yet to be verified as correct. Please see Category:Needs Verification for more information.
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Legend: | Without Bellows | With Bellows |
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Trivia
- In addition to placing fuel in the fuel input slot, it is also possible to add fuel to a firepit by simply dropping the fuel on the block. This way a player can drop an entire stack of fuel on the firepit, which will slowly be consumed permitted the items haven't been sitting on the block long enough to despawn.
Configuration
- Main article: Configuration
This page/section was imported/copied from the TFC-Classic Wiki! The information provided by this page/section was imported/copied from the Classic wiki and is likely outdated, missing information and not up to standards. Do not use it as a reliable source of information, if you can improve it please feel free to improve it!
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Option | Default Value |
Description |
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time | Options related to time. | |
tempDecreaseMultiplier | 1.0 | This is a global multiplier for the rate at which items cool down. Increase to make items cool down faster.
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tempIncreaseMultiplier | 1.0 | This is a global multiplier for the rate at which items heat up. Increase to make items heat up faster.
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History
Build #79 |
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Peat can now be used as a fire pit fuel. |