Difference between revisions of "Metalworking Guide"

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(Updated Stone Anvil information to describe the process of welding, since the process changed from 1.7 to 1.12)
 
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{{Old}}
 
 
 
=Casting Age (Copper & Bronzes)=
 
=Casting Age (Copper & Bronzes)=
  
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There are currently two stone-age methods of gathering [[ore]], running around and looking for them as items on the surface, or by using a [[Gold Pan]].
 
There are currently two stone-age methods of gathering [[ore]], running around and looking for them as items on the surface, or by using a [[Gold Pan]].
  
To make a single metal tool head you will need to collect 10 pieces of small, copper-bearing ore:
+
To make a single metal tool head you will need to collect 10 pieces of small, copper-bearing ore: Native Copper, Malachite, or Tetrahedrite. You can mix these in any combination, and it will still form copper.
{{InfoTable/CopperOre}}
 
  
If you wish to make {{font color|red|'''''bronze'''''}}¹ tools, you can follow the [[Alloys|alloy recipe]] and replace some of the copper ores with the following:
+
If you wish to make Bronze tools, you can follow the [[Alloys|alloy recipe]] and replace some of the copper ore with tin or gold and silver or zinc and bismuth.
{| class="wikitable"
 
|{{GridImage|Bismuthinite (Small)}} [[Bismuthinite]]
 
|{{GridImage|Cassiterite (Small)}} [[Cassiterite]]
 
|{{GridImage|Sphalerite (Small)}} [[Sphalerite]]
 
|{{GridImage|Native Gold (Small)}} [[Native Gold]]
 
|{{GridImage|Native Silver (Small)}} [[Native Silver]]
 
|}
 
  
 
¹ '''''Note:''' Only metals that have the word bronze in their name are considered bronze. Other metals made out of the above ores that do not have bronze in their name, such as [[Brass]], [[Rose Gold]], and [[Sterling Silver]] are not bronzes or copper, and therefore cannot be made into tools.''
 
¹ '''''Note:''' Only metals that have the word bronze in their name are considered bronze. Other metals made out of the above ores that do not have bronze in their name, such as [[Brass]], [[Rose Gold]], and [[Sterling Silver]] are not bronzes or copper, and therefore cannot be made into tools.''
Line 24: Line 14:
  
 
''Note: The [[Vessel]] can only smelt ores. If you have turned your metals into ingots, you will need to heat them in a forge to liquefy them, or use a [[Crucible]] if you plan on making alloys.''
 
''Note: The [[Vessel]] can only smelt ores. If you have turned your metals into ingots, you will need to heat them in a forge to liquefy them, or use a [[Crucible]] if you plan on making alloys.''
[[File:VesselOresForBronze.png|link=|thumb|Filling a Vessels with Ores for Bronze]]
 
[[File:VesselMoltenBronze.png|link=|thumb|A Vessel Containing Molten Bronze]]
 
 
 
===Copper===
 
===Copper===
  
A [[Pottery#Ceramic Vessel|Ceramic Vessel]] can be used to smelt [[Native Copper]], [[Malachite]] and [[Tetrahedrite]] ore into pure molten copper metal. To do this, fill the vessel with ore (stacks of different ores may be placed together in the same vessel) and then fire it in a [[Pottery#Pit_Kiln|kiln]].
+
A [[Pottery#Ceramic Vessel|Ceramic Vessel]] can be used to smelt [[Native Copper]], [[Malachite]] and [[Tetrahedrite]] ore into pure molten copper metal. To do this, fill the vessel with ore (stacks of different ores may be placed together in the same vessel) and then fire it in a [[Pottery#Pit_Kiln|kiln]]. It takes 100 units of a metal to make a tool.
  
 
After the firing, retrieve the vessel from the kiln and right-click it to open up its GUI. You will see that now instead of the usual four slots the vessel has only one and contains text describing the amount of metal it contains. This metal will remain liquid for about 10 Minecraft hours, starting after the firing completes. If the metal inside solidifies, the GUI will not open and you must fire it in a pit kiln again to re-melt it. ''Note: Vessels with molten metal inside will have a white, "Liquid" tooltip on them.''
 
After the firing, retrieve the vessel from the kiln and right-click it to open up its GUI. You will see that now instead of the usual four slots the vessel has only one and contains text describing the amount of metal it contains. This metal will remain liquid for about 10 Minecraft hours, starting after the firing completes. If the metal inside solidifies, the GUI will not open and you must fire it in a pit kiln again to re-melt it. ''Note: Vessels with molten metal inside will have a white, "Liquid" tooltip on them.''
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'''Before Firing:'''
 
'''Before Firing:'''
Place the necessary ores into a Ceramic Vessel, in the proper proportions for the desired type of bronze. For example, if you wanted to create normal [[Bronze]] then you would put copper ore (any combination of Native Copper, Malachite or Tetrahedrite) and Cassiterite into the vessel. For each alloy there is a [[Alloys|range of proportions]] which will produce the desired alloy so you don't have to hit an exact percentage, just be within the range.
+
Place the necessary ores into a Ceramic Vessel, in the proper proportions for the desired type of bronze. For example, if you wanted to create normal [[Bronze]] then you would put copper ore (any combination of Native Copper, Malachite or Tetrahedrite) and Cassiterite into the vessel. For each alloy there is a [[Alloys|range of proportions]] which will produce the desired alloy. You don't have to hit an exact percentage, just be within the range.
  
 
'''After Firing:'''
 
'''After Firing:'''
Line 47: Line 34:
 
Ceramic tool and weapon molds can be filled directly from the vessel, or from a liquid unshaped ingot.
 
Ceramic tool and weapon molds can be filled directly from the vessel, or from a liquid unshaped ingot.
  
'''All the recipes for tool and weapon molds can be found at the [[Clay Tool Molds]] page.''' [[File:Grid_Ceramic_Mold_Pick.png|link=Clay Tool Molds]]
+
'''All the recipes for tool and weapon molds can be found at the [[Clay Tool Molds]] page.'''  
  
 
===Vessel===
 
===Vessel===
  
Place an empty or partially filled [[Pottery#Ceramic Mold|Ceramic Tool, Weapon, or Ingot Mold]] into the slot to fill it with metal from the vessel. It takes 100 units of metal to completely fill an empty Ceramic Mold. The text in the vessel's GUI will be updated to show the amount of metal remaining in the vessel.
+
Once a vessel is fired, right click with it to open the casting GUI. Place an empty or partially filled [[Pottery#Ceramic Mold|Ceramic Tool, Weapon, or Ingot Mold]] into the slot to fill it with metal from the vessel. It takes 100 units of metal to completely fill an empty Ceramic Mold. The text in the vessel's GUI will be updated to show the amount of metal remaining in the vessel.
 
 
[[File:VesselFill.gif|link=]]
 
  
 
===Unshaped Ingot===
 
===Unshaped Ingot===
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If the copper or bronze has already been turned into an ingot, simply heat it in a [[forge]] with an empty ingot mold in the appropriate slot to melt it. While the full, unshaped metal is at liquid temperature, right click with it in your hand to open the casting GUI. You will see an arrow with one slot to its left and two to its right. The leftmost slot will contain the filled mold. Place a ''single'' empty tool or weapon mold into the first slot on the right to begin the transfer. Once the transfer is complete the tool mold will move into the output slot and will show itself filled with metal.
 
If the copper or bronze has already been turned into an ingot, simply heat it in a [[forge]] with an empty ingot mold in the appropriate slot to melt it. While the full, unshaped metal is at liquid temperature, right click with it in your hand to open the casting GUI. You will see an arrow with one slot to its left and two to its right. The leftmost slot will contain the filled mold. Place a ''single'' empty tool or weapon mold into the first slot on the right to begin the transfer. Once the transfer is complete the tool mold will move into the output slot and will show itself filled with metal.
  
[[File:MoldGUI.gif|link=]]
 
  
 
Retrieve the filled tool mold and the now-empty Ceramic Mold from the slots on the left. There is a chance that the Ceramic Ingot Mold will be broken and lost during this process.
 
Retrieve the filled tool mold and the now-empty Ceramic Mold from the slots on the left. There is a chance that the Ceramic Ingot Mold will be broken and lost during this process.
Line 65: Line 49:
 
Once the mold is full, place it into your crafting area and retrieve the finished tool or weapon head from the output. The mold will be destroyed in the process.
 
Once the mold is full, place it into your crafting area and retrieve the finished tool or weapon head from the output. The mold will be destroyed in the process.
  
{| cellspacing="10"
+
==[[Anvil|Anvils]]==
|{{Grid/Inventory Table
 
|B2= Ceramic Mold Axe (Copper)
 
|Output = Axe Head (Copper)
 
}}
 
|{{Grid/Inventory Table
 
|B1= Axe Head (Copper)
 
|B2= Stick
 
|Output = Copper Axe
 
}}
 
|}
 
 
 
==[[Anvils]]==
 
  
In order to progress out of the Casting Age, you will first need to work your way up to a Tier 2 Anvil.
+
In order to progress out of the Casting Age, you will first need to work your way up to a Tier 2 (Bronze) Anvil.
  
 
===Stone===
 
===Stone===
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By using a [[hammer]] on the top of a raw '''Igneous''' [[stone]] block, you will open the anvil GUI.
 
By using a [[hammer]] on the top of a raw '''Igneous''' [[stone]] block, you will open the anvil GUI.
  
[[Double Ingots]] can be obtained by shift-right clicking on the outside of the anvil with a hammer in hand. All other welding is performed in the same way.
+
{{IgneousRock}}
  
<br />
+
[[Double Ingots]] can be obtained by welding. In order to weld, you need [[Flux]]. To complete the weld, place the Flux in the anvil, then  {{Key|Shift}}+ {{Key|rmb}} on the anvil with a both ingots and then with the hammer.
{| class="wikitable"
 
! colspan="5" |[[Stone|Igneous Stone]]
 
|-
 
!Igneous Intrusive
 
|[[File:Grid Diorite.png|link=]] Diorite
 
|[[File:Grid Gabbro.png|link=]] Gabbro
 
|[[File:Grid Granite.png|link=]] Granite
 
|
 
|-
 
!Igneous Extrusive
 
|[[File:Grid Andesite.png]] Andesite
 
|[[File:Grid Basalt.png|link=]] Basalt
 
|[[File:Grid Dacite.png|link=]] Dacite
 
|[[File:Grid Rhyolite.png|link=]] Rhyolite
 
|}
 
  
 
===Copper===
 
===Copper===
  
After you have obtained seven Copper Double Ingots, craft them into a Copper Anvil, where you can weld Bronze Ingots into Double Ingots.
+
After you have obtained seven Copper Double Ingots, craft them into a Copper Anvil, where you can weld Bronze Ingots into Double Ingots and smith copper tools.
{{Grid/Crafting Table
 
|A1= Copper Double Ingot |B1= Copper Double Ingot |C1= Copper Double Ingot
 
|A2= |B2= Copper Double Ingot |C2=
 
|A3= Copper Double Ingot |B3= Copper Double Ingot |C3= Copper Double Ingot
 
|Output= Anvil (Copper)
 
}}
 
 
 
===Bronze===
 
 
 
After you have obtained seven Bronze Double Ingots or seven Bismuth Bronze Double Ingots, craft them into an Anvil, where you can work Bronze Double Ingots into [[Metal_Sheet|Sheets]] and weld Sheets into [[Metal_Double_Sheet|Double Sheets]].
 
{{Grid/Crafting Table
 
|A1= Bronze Double Ingot |B1= Bronze Double Ingot |C1= Bronze Double Ingot
 
|A2= |B2= Bronze Double Ingot |C2=
 
|A3= Bronze Double Ingot |B3= Bronze Double Ingot |C3= Bronze Double Ingot
 
|Output= Anvil (Bronze)
 
}}
 
  
 +
After you have obtained seven Bronze Double Ingots of any one alloy, craft them into an Anvil, where you can smith bronze tools and work Bronze Double Ingots into [[Metal_Sheet|Sheets]] and weld Sheets into [[Metal_Double_Sheet|Double Sheets]].
  
 
=Iron Age=
 
=Iron Age=
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===Wrought Iron===
 
===Wrought Iron===
  
Wrought Iron is obtained by working an [[Bloom|Iron Bloom]] that has been created in a [[Bloomery]].
+
Wrought Iron is obtained by working a [[Raw Iron Bloom]] that has been created in a [[Bloomery]] on an [[Anvil]]. The first step is to work the bloom into a [[Refined Iron Bloom]]. The next step, if the refined bloom is larger than 100 units of metal, is to continue working the bloom to break it down into smaller pieces. A refined bloom of size 100 can be worked into an ingot.
 
 
{{InfoTable/Bloom}}
 
  
 
===Pig Iron===
 
===Pig Iron===
  
Pig Iron is obtained by smelting the [[Iron|Iron Ore]] in a [[Blast Furnace]].
+
Pig Iron is obtained by smelting the [[Iron|Iron Ore]] in a [[Blast Furnace]]. It is not usable for tools on its own.
  
 
===Steel===
 
===Steel===
 +
Steel is obtained from a couple smithing steps:
 +
 +
#Place the pig iron ingot into the anvil, and work it into High Carbon Steel.
 +
#Put it back in the working slot and work it into Steel
 +
 +
===Black Steel===
 +
Black steel is obtained from an [[Alloys|alloy]] recipe and a couple smithing steps:
 +
 +
#Follow the alloy recipe to make the Weak Black Steel ingot.
 +
#Weld a Weak Black Steel ingot and a Pig Iron ingot to produce a Black Steel ingot
 +
 +
===Red and Blue Steel===
 +
Red and Blue Steel are obtained from an [[Alloys|alloy]] recipe and a few smithing steps:
  
{| class="wikitable"
+
#Follow the alloy recipe to make the Weak Colored Steel in a [[Crucible]].
! align="left" |Input
+
#Weld the Weak ingot with a Black Steel ingot to produce a High Carbon ingot.
! align="left" |Work Type
+
#Work the High Carbon ingot in the anvil to make a regular colored steel ingot.
! align="left" |Output
 
|-
 
|[[File:Grid Pig Iron Ingot.png]] '''Pig Iron Ingot'''
 
| align="Center" |Hammer
 
|[[File:Grid High Carbon Steel Ingot.png]] '''High Carbon Steel Ingot'''
 
|-
 
|[[File:Grid High Carbon Steel Ingot.png]] '''High Carbon Steel Ingot'''
 
| align="Center" |Hammer
 
|[[File:Grid Steel Ingot.png]] '''Steel Ingot'''
 
|-
 
| colspan="3" align="center" |Black Steel starts from the alloy recipe melted in a [[crucible]]. It will show as ''Weak Steel'' in the crucible.
 
|-
 
|[[File:Grid Black Steel Ingot.png]] '''Weak Steel Ingot'''<br>[[File:Grid Pig Iron Ingot.png]] '''Pig Iron Ingot'''
 
| align="Center" |Weld
 
|[[File:Grid Black Steel Ingot.png]] '''High Carbon Black Steel Ingot'''
 
|-
 
|[[File:Grid Black Steel Ingot.png]] '''High Carbon Black Steel Ingot'''
 
| align="Center" |Hammer
 
|[[File:Grid Black Steel Ingot.png]] '''Black Steel Ingot'''
 
|-
 
| colspan="3" align="center" |Blue/Red Steel start from the alloy recipe melted in a [[crucible]]. It will show as ''Weak Blue/Red Steel'' in the crucible.
 
|-
 
|[[File:Grid Red Steel Ingot.png]] '''Weak Red Steel Ingot'''<br>[[File:Grid Black Steel Ingot.png]] '''Black Steel Ingot'''
 
| align="Center" |Weld
 
|[[File:Grid Red Steel Ingot.png]] '''High Carbon Red Steel Ingot'''
 
|-
 
|[[File:Grid Blue Steel Ingot.png]] '''High Carbon Blue Steel Ingot'''
 
| align="Center" |Hammer
 
|[[File:Grid Blue Steel Ingot.png]] '''Blue Steel Ingot'''
 
|-
 
|}
 
  
 
==Smithing==
 
==Smithing==
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See [[Anvil]] page for the guidelines of smithing metal.
 
See [[Anvil]] page for the guidelines of smithing metal.
 
{| class="wikitable"
 
{| class="wikitable"
! align="left" |Input
+
|+Smithing Recipes
! align="left" |Work Type
+
!Input
! align="left" |Output
+
!Work Type
|-
+
!Result
|[[File:Grid Copper Ingot.png|link=]] '''Ingot'''
 
| align="Center" |Hammer
 
|
 
{|
 
|[[File:Grid Axe Head (Copper).png]]'''[[Axe|Axe Head]]'''
 
|[[File:Grid Chisel Head (Copper).png]]'''[[Chisel|Chisel Head]]'''
 
|[[File:Grid Hammer Head (Copper).png]]'''[[Hammer|Hammer Head]]'''
 
|[[File:Grid Hoe Head (Copper).png]]'''[[Hoe|Hoe Head]]'''
 
|[[File:Grid Javelin Head (Copper).png]]'''[[Javelin|Javelin Head]]'''
 
|[[File:Grid Knife Blade (Copper).png]]'''[[Knife|Knife Blade]]'''
 
|-
 
|[[File:Grid Pick Head (Copper).png]]'''[[Pickaxe|Pickaxe Head]]'''
 
|[[File:Grid ProPick Head (Copper).png]]'''[[Prospector%27s_Pick|Prospector's Pick Head]]'''
 
|[[File:Grid Saw Blade (Copper).png]]'''[[Saw|Saw Blade]]'''
 
|[[File:Grid Shovel Head (Copper).png]]'''[[Shovel|Shovel Head]]'''
 
|[[File:Grid Scythe Blade (Copper).png]]'''[[Scythe|Scythe Blade]]'''
 
|
 
|-
 
|}
 
|-
 
|[[File:Grid Gold Ingot.png]] '''2 Ingots + Flux'''
 
| align="Center" |Weld
 
|[[File:Grid Gold Double Ingot.png]] '''Double Ingot'''
 
|-
 
|[[File:Grid Bismuth Bronze Double Ingot.png]] '''Double Ingot'''
 
| align="Center" |Hammer
 
|
 
{|
 
|[[File:Grid Mace Head (Bismuth Bronze).png]]'''Mace Head'''
 
|[[File:Grid Sword Blade (Bismuth Bronze).png]] '''Sword Blade'''
 
|-
 
|}
 
|-
 
|[[File:Grid Blue Steel Double Ingot.png]] '''Double Ingot'''
 
| align="Center" |Hammer
 
|[[File:Grid Blue Steel Sheet.png]] '''Sheet'''
 
 
|-
 
|-
|[[File:Grid Black Bronze Sheet.png]] '''Sheet'''
+
|Ingot
| align="Center" |Armor Process¹
+
|Hammer
|
+
|Axe Head, Chisel Head, Hammer Head, Hoe Head, Javelin head, Knife blade, Pickaxe Head, Prospector's Pick head, Saw Blade, Shovel Head, Scythe Blade
{|
 
|[[File:Grid Black Bronze Helmet.png|link=Armor]] '''[[Armor|Helmet]]'''
 
|[[File:Grid Black Bronze Boots.png|link=Armor]] '''[[Armor|Boots]]'''
 
 
|-
 
|-
|}
+
|2 Ingots + Flux
 +
|Weld
 +
|Double Ingot
 
|-
 
|-
|[[File:Grid Red Steel Sheet.png]] '''Sheet'''
+
|Double Ingot
| align="Center" |Hammer²
+
|Hammer
|
+
|Mace Head, Sword Blade
{|
 
|[[File:Grid Red Steel Bucket.png|link=Armor]] '''[[Bucket|Red Steel Bucket]]'''
 
|[[File:Grid Blue Steel Bucket.png|link=Armor]] '''[[Bucket|Blue Steel Bucket]]'''
 
 
|-
 
|-
|}
+
|Double Ingot
 +
|Hammer
 +
|Sheet
 
|-
 
|-
|[[File:Grid Silver Sheet.png]] '''2 Sheets + Flux'''
+
|Sheet
| align="Center" |Weld
+
|Armor Process<sup>1</sup>
|[[File:Grid Silver Sheet 2x.png]] '''Double Sheet'''
+
|Helmet, Boots
 
|-
 
|-
|[[File:Grid Black Bronze Sheet 2x.png]] '''Double Sheet'''
+
|Sheet
| align="Center" |Armor Process¹
+
|Hammer<sup>2</sup>
|
+
|Bucket
{|
 
|[[File:Grid Black Bronze Chestplate.png|link=Armor]] '''[[Armor|Chestplate]]'''
 
|[[File:Grid Black Bronze Greaves.png|link=Armor]] '''[[Armor|Greaves]]'''
 
 
|-
 
|-
|}
+
|2 Sheets + Flux
 +
|Weld
 +
|Double Sheet
 
|-
 
|-
|[[File:Grid Steel Sheet 2x.png]] '''Double Sheet'''
+
|Double Sheet
| align="Center" |Hammer
+
|Armor Process<sup>1</sup>
|[[File:Grid Steel Tuyere.png]] '''Tuyere'''
+
|Chestplate, Greaves
 
|-
 
|-
 +
|Double Sheet
 +
|Hammer
 +
|Tuyere, Shield
 
|}
 
|}
  

Latest revision as of 02:32, 23 April 2022

Casting Age (Copper & Bronzes)

Gathering Ore

There are currently two stone-age methods of gathering ore, running around and looking for them as items on the surface, or by using a Gold Pan.

To make a single metal tool head you will need to collect 10 pieces of small, copper-bearing ore: Native Copper, Malachite, or Tetrahedrite. You can mix these in any combination, and it will still form copper.

If you wish to make Bronze tools, you can follow the alloy recipe and replace some of the copper ore with tin or gold and silver or zinc and bismuth.

¹ Note: Only metals that have the word bronze in their name are considered bronze. Other metals made out of the above ores that do not have bronze in their name, such as Brass, Rose Gold, and Sterling Silver are not bronzes or copper, and therefore cannot be made into tools.

Smelting

Note: The Vessel can only smelt ores. If you have turned your metals into ingots, you will need to heat them in a forge to liquefy them, or use a Crucible if you plan on making alloys.

Copper

A Ceramic Vessel can be used to smelt Native Copper, Malachite and Tetrahedrite ore into pure molten copper metal. To do this, fill the vessel with ore (stacks of different ores may be placed together in the same vessel) and then fire it in a kiln. It takes 100 units of a metal to make a tool.

After the firing, retrieve the vessel from the kiln and right-click it to open up its GUI. You will see that now instead of the usual four slots the vessel has only one and contains text describing the amount of metal it contains. This metal will remain liquid for about 10 Minecraft hours, starting after the firing completes. If the metal inside solidifies, the GUI will not open and you must fire it in a pit kiln again to re-melt it. Note: Vessels with molten metal inside will have a white, "Liquid" tooltip on them.

Bronzes

A Ceramic Vessel can also be used to create Bronze, Black Bronze and Bismuth Bronze.

Before Firing: Place the necessary ores into a Ceramic Vessel, in the proper proportions for the desired type of bronze. For example, if you wanted to create normal Bronze then you would put copper ore (any combination of Native Copper, Malachite or Tetrahedrite) and Cassiterite into the vessel. For each alloy there is a range of proportions which will produce the desired alloy. You don't have to hit an exact percentage, just be within the range.

After Firing: If you got the proportions right then when you right-click the vessel it will open up the same single-slot GUI as described above for smelting pure ores. You can then transfer the molten bronze metal to a Ceramic Mold in the same way. If you got the proportions wrong then when you right-click the vessel you'll get the four-slot storage GUI showing the raw ores still sitting in the vessel, unchanged.

Casting

Ceramic tool and weapon molds can be filled directly from the vessel, or from a liquid unshaped ingot.

All the recipes for tool and weapon molds can be found at the Clay Tool Molds page.

Vessel

Once a vessel is fired, right click with it to open the casting GUI. Place an empty or partially filled Ceramic Tool, Weapon, or Ingot Mold into the slot to fill it with metal from the vessel. It takes 100 units of metal to completely fill an empty Ceramic Mold. The text in the vessel's GUI will be updated to show the amount of metal remaining in the vessel.

Unshaped Ingot

If the copper or bronze has already been turned into an ingot, simply heat it in a forge with an empty ingot mold in the appropriate slot to melt it. While the full, unshaped metal is at liquid temperature, right click with it in your hand to open the casting GUI. You will see an arrow with one slot to its left and two to its right. The leftmost slot will contain the filled mold. Place a single empty tool or weapon mold into the first slot on the right to begin the transfer. Once the transfer is complete the tool mold will move into the output slot and will show itself filled with metal.


Retrieve the filled tool mold and the now-empty Ceramic Mold from the slots on the left. There is a chance that the Ceramic Ingot Mold will be broken and lost during this process.

Once the mold is full, place it into your crafting area and retrieve the finished tool or weapon head from the output. The mold will be destroyed in the process.

Anvils

In order to progress out of the Casting Age, you will first need to work your way up to a Tier 2 (Bronze) Anvil.

Stone

By using a hammer on the top of a raw Igneous stone block, you will open the anvil GUI.

Igneous Rock Types
Igneous Intrusive Raw Diorite.png Diorite Raw Gabbro.png Gabbro Raw Granite.png Granite
Igneous Extrusive Raw Andesite.png Andesite Raw Basalt.png Basalt Raw Dacite.png Dacite Raw Rhyolite.png Rhyolite

Double Ingots can be obtained by welding. In order to weld, you need Flux. To complete the weld, place the Flux in the anvil, then ⇧ Shift+ Rmb.png Right Click on the anvil with a both ingots and then with the hammer.

Copper

After you have obtained seven Copper Double Ingots, craft them into a Copper Anvil, where you can weld Bronze Ingots into Double Ingots and smith copper tools.

After you have obtained seven Bronze Double Ingots of any one alloy, craft them into an Anvil, where you can smith bronze tools and work Bronze Double Ingots into Sheets and weld Sheets into Double Sheets.

Iron Age

Gathering Ore

By now you should have a Pickaxe and a Prospector's Pick to use for finding and mining ore.

Smelting

Wrought Iron

Wrought Iron is obtained by working a Raw Iron Bloom that has been created in a Bloomery on an Anvil. The first step is to work the bloom into a Refined Iron Bloom. The next step, if the refined bloom is larger than 100 units of metal, is to continue working the bloom to break it down into smaller pieces. A refined bloom of size 100 can be worked into an ingot.

Pig Iron

Pig Iron is obtained by smelting the Iron Ore in a Blast Furnace. It is not usable for tools on its own.

Steel

Steel is obtained from a couple smithing steps:

  1. Place the pig iron ingot into the anvil, and work it into High Carbon Steel.
  2. Put it back in the working slot and work it into Steel

Black Steel

Black steel is obtained from an alloy recipe and a couple smithing steps:

  1. Follow the alloy recipe to make the Weak Black Steel ingot.
  2. Weld a Weak Black Steel ingot and a Pig Iron ingot to produce a Black Steel ingot

Red and Blue Steel

Red and Blue Steel are obtained from an alloy recipe and a few smithing steps:

  1. Follow the alloy recipe to make the Weak Colored Steel in a Crucible.
  2. Weld the Weak ingot with a Black Steel ingot to produce a High Carbon ingot.
  3. Work the High Carbon ingot in the anvil to make a regular colored steel ingot.

Smithing

See Anvil page for the guidelines of smithing metal.

Smithing Recipes
Input Work Type Result
Ingot Hammer Axe Head, Chisel Head, Hammer Head, Hoe Head, Javelin head, Knife blade, Pickaxe Head, Prospector's Pick head, Saw Blade, Shovel Head, Scythe Blade
2 Ingots + Flux Weld Double Ingot
Double Ingot Hammer Mace Head, Sword Blade
Double Ingot Hammer Sheet
Sheet Armor Process1 Helmet, Boots
Sheet Hammer2 Bucket
2 Sheets + Flux Weld Double Sheet
Double Sheet Armor Process1 Chestplate, Greaves
Double Sheet Hammer Tuyere, Shield


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Materials Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink
Metalworking Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink
Tools & Weapons Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink • Template:BlockLink
Other Template:BlockLink • Template:BlockLink