Difference between revisions of "Differences From Classic"
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*Surface Nuggets are created from ore bodies at y-level 82 (half way through the usual second layer) and above, and within the 3x3 chunks around the chunk where the nugget spawned. | *Surface Nuggets are created from ore bodies at y-level 82 (half way through the usual second layer) and above, and within the 3x3 chunks around the chunk where the nugget spawned. | ||
− | ==Ceramics | + | ==Ceramics== |
*Empty ceramic molds and small vessels continue to be hot after the metal is removed, and will cool down at the usual rate. | *Empty ceramic molds and small vessels continue to be hot after the metal is removed, and will cool down at the usual rate. |
Revision as of 06:11, 21 October 2019
Contents
Skills
- Prospecting Skill increases only when the propick is clicked on ore blocks at least 192 blocks apart.
Nugget Generation
- Surface Nuggets are created from ore bodies at y-level 82 (half way through the usual second layer) and above, and within the 3x3 chunks around the chunk where the nugget spawned.
Ceramics
- Empty ceramic molds and small vessels continue to be hot after the metal is removed, and will cool down at the usual rate.
Forge
- Side slots only hold one item each. Specifically, they cannot hold charcoal or ingots.
- Side slots only hold items which can hold liquid and heat (currently only molds and small vessels).
- Tool molds placed in the side slots will also automatically be filled if Tier I-II tool metals melt in the forge.
- Small vessels will catch melted liquids from the forge, up to 4000 units.
- Small vessels in each of the four side slots can catch different metals.
- Small vessels can be heated in the forge, and will alloy their contents at Brilliant White temperature.
- Unfired Clay molds placed in the forge will burn up if heated to Brilliant White.
- Metal armor and weapons can be melted in the Forge.