Difference between revisions of "Differences From Classic"
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+ | == Firepits == | ||
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+ | *To make a firepit, use 3 sticks, at least one log, and optionally 1-5 pieces of tinder (straw, paper, etc.). Tinder will increase the chance of success 10% per piece. To light, use the usual firestarter or flint+steel. | ||
==Skills== | ==Skills== | ||
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*Surface nuggets are created from ore bodies at y-level 82 (half way through the usual second layer) and above, and within the 3x3 chunks around the chunk where the nugget spawned. | *Surface nuggets are created from ore bodies at y-level 82 (half way through the usual second layer) and above, and within the 3x3 chunks around the chunk where the nugget spawned. | ||
− | ==Ceramics== | + | == Charcoal Pits == |
+ | *Log piles without 16 logs will not hold up blocks. | ||
+ | |||
+ | ==Clay/Pit Kiln/Ceramics== | ||
+ | *Place items in pit kilns or in world with "v" by default instead of shift-right-click. "V" will place an item flat like rocks/nuggets. | ||
*Empty ceramic molds and small vessels continue to be hot after the metal is removed, and will cool down at the usual rate. | *Empty ceramic molds and small vessels continue to be hot after the metal is removed, and will cool down at the usual rate. | ||
Revision as of 19:19, 21 October 2019
Firepits
- To make a firepit, use 3 sticks, at least one log, and optionally 1-5 pieces of tinder (straw, paper, etc.). Tinder will increase the chance of success 10% per piece. To light, use the usual firestarter or flint+steel.
Skills
- Prospecting skill increases only when the propick is clicked on ore blocks at least 192 blocks apart.
Nugget Generation
- Surface nuggets are created from ore bodies at y-level 82 (half way through the usual second layer) and above, and within the 3x3 chunks around the chunk where the nugget spawned.
Charcoal Pits
- Log piles without 16 logs will not hold up blocks.
Clay/Pit Kiln/Ceramics
- Place items in pit kilns or in world with "v" by default instead of shift-right-click. "V" will place an item flat like rocks/nuggets.
- Empty ceramic molds and small vessels continue to be hot after the metal is removed, and will cool down at the usual rate.
Forge
- Side slots cannot hold charcoal or ingots.
- Side slots only hold one item each, and only those which can hold liquid and heat (currently only molds and small vessels).
- Tool molds placed in the side slots will be filled if Tier I-II tool metals melt in the forge.
- Small vessels will catch melted liquids from the forge, up to 4000 units.
- Small vessels in each of the four side slots can catch different metals.
- Small vessels can be heated in the forge, and will alloy their contents at Brilliant White temperature.
- Unfired Clay molds placed in the forge will burn up if heated to Brilliant White.
- Metal armor and weapons can be melted in the forge.
- Food can be cooked in the forge.