Difference between revisions of "Differences From Classic"
Jump to navigation
Jump to search
(→Skills) |
|||
Line 1: | Line 1: | ||
+ | == World Generation and Spawn == | ||
+ | * z=0 is now in the temperate zone, and the spawn selection is vanilla Minecraft. | ||
+ | * By default, the temperature gets warmer in the positive-z (south) direction for 10k blocks, and then gets colder again, and the reverse for negative-z. | ||
+ | [[Image:Temperature_graph.png|thumb|250px|Graph showing Classic average temperature vs TNG average temperatures]] | ||
+ | |||
== Firepits == | == Firepits == | ||
Line 19: | Line 24: | ||
*Indications of clay deposits have been expanded to 8 different plants. TODO: Update image with 3D sprites. | *Indications of clay deposits have been expanded to 8 different plants. TODO: Update image with 3D sprites. | ||
− | [[Image:Clay_indicators.png| | + | [[Image:Clay_indicators.png|thumb|250px|]] |
*Place items in pit kilns or in world with "v" by default instead of shift-right-click. "V" will place an item flat like rocks/nuggets. | *Place items in pit kilns or in world with "v" by default instead of shift-right-click. "V" will place an item flat like rocks/nuggets. | ||
*Empty ceramic molds and small vessels continue to be hot after the metal is removed, and will cool down at the usual rate. | *Empty ceramic molds and small vessels continue to be hot after the metal is removed, and will cool down at the usual rate. |
Revision as of 23:25, 21 October 2019
Contents
World Generation and Spawn
- z=0 is now in the temperate zone, and the spawn selection is vanilla Minecraft.
- By default, the temperature gets warmer in the positive-z (south) direction for 10k blocks, and then gets colder again, and the reverse for negative-z.
Firepits
- To make a firepit, use 3 sticks, at least one log, and optionally 1-5 pieces of tinder (straw, paper, etc.). Tinder will increase the chance of success 10% per piece. To light, use the usual firestarter or flint+steel.
Skills
- Prospecting skill increases only when the propick is clicked on ore blocks at least 192 blocks apart.
- The three smithing skills have been merged into one "Smithing" skill - however there are still different categories internally, so you do have to smith different types of objects to attain full skill.
Nugget Generation
- Surface nuggets are created from ore bodies at y-level 82 (half way through the usual second layer) and above, and within the 3x3 chunks around the chunk where the nugget spawned.
Charcoal Pits
- Log piles without 16 logs will not hold up blocks.
Clay/Pit Kiln/Ceramics
- Indications of clay deposits have been expanded to 8 different plants. TODO: Update image with 3D sprites.
- Place items in pit kilns or in world with "v" by default instead of shift-right-click. "V" will place an item flat like rocks/nuggets.
- Empty ceramic molds and small vessels continue to be hot after the metal is removed, and will cool down at the usual rate.
Forge
- Side slots cannot hold charcoal or ingots.
- Side slots only hold one item each, and only those which can hold liquid and heat (currently only molds and small vessels).
- Tool molds placed in the side slots will be filled if Tier I-II tool metals melt in the forge.
- Small vessels will catch melted liquids from the forge, up to 4000 units.
- Small vessels in each of the four side slots can catch different metals.
- Small vessels can be heated in the forge, and will alloy their contents at Brilliant White temperature.
- Unfired Clay molds placed in the forge will burn up if heated to Brilliant White.
- Metal armor and weapons can be melted in the forge.
- Food can be cooked in the forge.