Agriculture

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Something is missing! Help fill out the following missing information: crops and seeds images, crops parameters review

Obtaining

Wild Crops

Crops spawn randomly in the wild, with each individual type spanned out over an 8x8 chunk grid. This means the player will have to explore quite some distance in order to gather every single type of crop. Wild crops only generate between the seasons of Spring and Late Summer, and have a chance to regenerate during those seasons every year.

Seeds

Harvesting a crop will always drop at least a single seed, as well as increase the player's agriculture skill. The higher the player's agriculture skill, the more likely that a second seed will drop as well, allowing for farm expansion.

Crop Types

Planted crops mimic real life in how long it takes for them to grow before they can be harvested. Note however, that these values have been scaled to fit within the length of a TFC year which by default is only 96 days.

Crop Name Harvest Refined to Pickable Speed Hardy² Growth Phases
Barley Barley Barley Grain No Very Slow No x50px
Maize Maize Ear --- No Average No x100px
Oat Oat Oat Grain No Very Slow No x50px
Rice Rice Rice Grain No Very Slow No x50px
Rye Rye Rye Grain No Very Slow No x50px
Wheat Wheat Wheat Grain No Very Slow No x50px
Red Bell Pepper Green Pepper
Red Pepper
--- Yes¹ Very Fast No³ x50px
Yellow Bell Pepper Green Pepper
Yellow Pepper
--- Yes¹ Very Fast No³ x50px
Cabbage Cabbage --- No Average Yes x50px
Carrot Carrot --- No Fast Yes x50px
Garlic Garlic --- No Fast Yes x50px
Greenbean Green Bean --- Yes Slow No x50px
Onion Onion --- No Slow Yes x50px
Potato Potato --- No Slow No x50px
Beet Beet --- No Slow Yes x50px
Soybean Soybean --- No Slow No x50px
Squash Squash --- No Very Slow No x50px
Tomato Tomato --- Yes Very Slow No x100px
Sugarcane Sugarcane Sugar No Very Slow No³ x70px
Jute Jute x2 Jute Fibers No Average No³ x70px

¹Bell Peppers can be harvested/picked both when the pepper is immature: green, and ripe: red or yellow. ²Growth is not affected by temperature above 4℃. ³Very sensitive to the cold. Can die at temperatures below 5℃ (sugarcane: 12℃) .

Usage

Fruits and vegetables can be eaten directly by the player, making them a renewable source of food, however optimal nutritions level require Cereal crops (except of Maize) need to be refined to Grains using knife (with Straw as byproduct), grinded in Quern to flour, each flour + bucket of water produce 2 doughs which can be baked to obtain bread.

Animal Husbandry

Cereals used to tame and breed animals. Chicken, duck and pig can eat rotten cereals.

Jute

Jute is soaked in a water barrel to produce jute fibers, which are used to craft rope. A full water barrel can process up to 14 jute at a time.

Sugarcane

Sugarcane is soaked in a water barrel to produce sugar.

Input Output Rope
Template:Grid/Barrel Template:Grid/Barrel
[[File:Jute Fiber.png 32px]] [[File:Jute Fiber.png 32px]] [[File:.png 32px]] File:Grid layout Arrow (small).png [[File:Rope.png 32px]]
[[File:Jute Fiber.png 32px]] [[File:Jute Fiber.png 32px]] [[File:.png 32px]]
[[File:.png 32px]] [[File:.png 32px]] [[File:Jute Fiber.png 32px]]
Water Barrel

Soil

Farmland, also known as soil, gives your plants access to water, if any source is close enough.


Achievements

Main article: Achievements
Icon Achievement In-game description Prerequisites Actual requirements (if different)
Template:Achievement Gatherer Find a wild vegetable None Harvest a wild crop.


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