Difference between revisions of "Differences From Classic"

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==Clay/Pit Kiln/Ceramics==
 
==Clay/Pit Kiln/Ceramics==
 
+
[[Image:Clay_indicators.png|thumb|250px|]]
 
*Indications of clay deposits have been expanded to 8 different plants. TODO: Update image with 3D sprites.
 
*Indications of clay deposits have been expanded to 8 different plants. TODO: Update image with 3D sprites.
[[Image:Clay_indicators.png|thumb|250px|]]
 
 
*Place items in pit kilns or in world with "v" by default instead of shift-right-click. "V" will place an item flat like rocks/nuggets.
 
*Place items in pit kilns or in world with "v" by default instead of shift-right-click. "V" will place an item flat like rocks/nuggets.
 
*Empty ceramic molds and small vessels continue to be hot after the metal is removed, and will cool down at the usual rate.
 
*Empty ceramic molds and small vessels continue to be hot after the metal is removed, and will cool down at the usual rate.

Revision as of 01:35, 22 October 2019

World Generation and Spawn

Graph showing Classic average temperature vs TNG average temperatures
  • z=0 is now in the temperate zone, and spawn selection is vanilla Minecraft.
  • By default, the temperature gets warmer in the positive-z (south) direction for 10k blocks, and then gets colder again, and the reverse for negative-z.


Trees

  • Many tree models are updated, and may be different sizes than before (e.g. White Cedar)

Firepits

  • To make a firepit, use 3 sticks, at least one log, and optionally 1-5 pieces of tinder (straw, paper, etc.). Tinder will increase the chance of success 10% per piece. To light, use the usual firestarter or flint+steel.

Skills

  • Prospecting skill increases only when the propick is clicked on ore blocks at least 192 blocks apart.
  • The three smithing skills have been merged into one "Smithing" skill - however there are still different categories internally, so you do have to smith different types of objects to attain full skill.

Nugget Generation

  • Surface nuggets are created from ore bodies at y-level 82 (half way through the usual second layer) and above, and within the 3x3 chunks around the chunk where the nugget spawned.

Charcoal Pits

  • Log piles without 16 logs will not hold up blocks.

Clay/Pit Kiln/Ceramics

Clay indicators.png
  • Indications of clay deposits have been expanded to 8 different plants. TODO: Update image with 3D sprites.
  • Place items in pit kilns or in world with "v" by default instead of shift-right-click. "V" will place an item flat like rocks/nuggets.
  • Empty ceramic molds and small vessels continue to be hot after the metal is removed, and will cool down at the usual rate.

Forge

  • Side slots cannot hold charcoal or ingots.
  • Side slots only hold one item each, and only those which can hold liquid and heat (currently only molds and small vessels).
  • Tool molds placed in the side slots will be filled if Tier I-II tool metals melt in the forge.
  • Small vessels will catch melted liquids from the forge, up to 4000 units.
  • Small vessels in each of the four side slots can catch different metals.
  • Small vessels can be heated in the forge, and will alloy their contents at Brilliant White temperature.
  • Unfired Clay molds placed in the forge will burn up if heated to Brilliant White.
  • Metal armor and weapons can be melted in the forge.
  • Food can be cooked in the forge.